ld50/TODO.md

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Markdown

1. Power ups
* a chance of having power ups spawn on an random unoccupied square when a unit dies
* +health, +attack, +speed, +jump, (pawn only) remove "attack_only", spawn a new (random?) piece, change movement type
2. Visual polish
* multiple square tiles to add variation
* make the help text indicate (flash, etc.)
* visual indications when damage is done but a unit isn't killed
* visual indication when a unit is stronger (eg. a little skull or star or something)
3. Sound effects
* on hit, especially when the unit isn't killed
* if possible, a small bit of background music
4. New units
5. Further visual polish
* animate the piece making the attack, and returning to it's spot
Bugs of note:
* n/a