19 lines
729 B
Markdown
19 lines
729 B
Markdown
1. Power ups
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* a chance of having power ups spawn on an random unoccupied square when a unit dies
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* +health, +attack, +speed, +jump, (pawn only) remove "attack_only", spawn a new (random?) piece, change movement type
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2. Visual polish
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* multiple square tiles to add variation
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* make the help text indicate (flash, etc.)
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* visual indications when damage is done but a unit isn't killed
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* visual indication when a unit is stronger (eg. a little skull or star or something)
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3. Sound effects
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* on hit, especially when the unit isn't killed
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* if possible, a small bit of background music
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4. New units
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5. Further visual polish
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* animate the piece making the attack, and returning to it's spot
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Bugs of note:
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* n/a
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