1. Power ups * a chance of having power ups spawn on an random unoccupied square when a unit dies * +health, +attack, +speed, +jump, (pawn only) remove "attack_only", spawn a new (random?) piece, change movement type 2. Visual polish * multiple square tiles to add variation * make the help text indicate (flash, etc.) * visual indications when damage is done but a unit isn't killed * visual indication when a unit is stronger (eg. a little skull or star or something) 3. Sound effects * on hit, especially when the unit isn't killed * if possible, a small bit of background music 4. New units 5. Further visual polish * animate the piece making the attack, and returning to it's spot Bugs of note: * n/a