ld50/TODO.md

729 B

  1. Power ups
  • a chance of having power ups spawn on an random unoccupied square when a unit dies
    • +health, +attack, +speed, +jump, (pawn only) remove "attack_only", spawn a new (random?) piece, change movement type
  1. Visual polish
  • multiple square tiles to add variation
  • make the help text indicate (flash, etc.)
  • visual indications when damage is done but a unit isn't killed
  • visual indication when a unit is stronger (eg. a little skull or star or something)
  1. Sound effects
  • on hit, especially when the unit isn't killed
  • if possible, a small bit of background music
  1. New units
  2. Further visual polish
  • animate the piece making the attack, and returning to it's spot

Bugs of note:

  • n/a