ld50/TODO.md

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2022-04-03 14:24:33 +00:00
1. Power ups
2022-04-03 01:44:33 +00:00
* a chance of having power ups spawn on an random unoccupied square when a unit dies
* +health, +attack, +speed, +jump, (pawn only) remove "attack_only", spawn a new (random?) piece, change movement type
2022-04-03 14:24:33 +00:00
2. Visual polish
2022-04-03 01:44:33 +00:00
* multiple square tiles to add variation
* make the help text indicate (flash, etc.)
2022-04-03 19:28:24 +00:00
* visual indications when damage is done but a unit isn't killed
* visual indication when a unit is stronger (eg. a little skull or star or something)
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3. Sound effects
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* on hit, especially when the unit isn't killed
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* if possible, a small bit of background music
2022-04-03 17:15:42 +00:00
4. New units
5. Further visual polish
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* animate the piece making the attack, and returning to it's spot
2022-04-03 16:10:15 +00:00
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Bugs of note:
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* n/a