ld50/ideas.md

3.6 KiB

LD50 Ideas

Delay the inevitable

  • advancing army: eg., FTL
  • chess where the opponent keeps getting new pieces
    • space invaders
  • tomogotchi with a medical condition: keep managing it. while trying to acheive some other goal?

Fragile

  • hang on to something with a precarious control scheme, eg. waiting tables with a stack of plates
  • low health (bullet hell, or 1-hit KO)
  • navigate social interactions
  • perform a task precisely: small errors may have large consequences
    • eg., solder simulator. components crack when overheated, or esd death when touched
    • surgeon sim but more serious? heh

Make connections

  • crap puzzles like missing pipes or wires
  • make your own mental connections in solving a puzzle based on clues
    • detective work
  • making (and breaking) connections to manage a systemic capacity (eg. MiniMetro)
  • social engineering
  • connecting pieces with no particular goal: frankenstein monsters, hip bone is connected to the toe bone?
  • connect different concepts or systems in a process (eg. that medicine making puzzle game)

Mutation

  • alter yourself to fit better, or to succeed
  • the challenge keeps mutating: you need to adapt
  • managing with extra functionality due to mutation (eg. your job now has extra tasks that you need to do)
  • identifying mutations (spot the difference?)

Teleportation

  • teleportation is complicated. your star trek teleporter takes you through hell before you rematerialize
  • you can only teleport, and so have to go back and force to solve a problem
  • movement is always in steps instead of linear. eg. you move like a chess piece while everything around you moves freely

A single resource

  • literally any game with just one resource: life, time, etc.
  • finding 'creative' uses for the one thing you have

Folklore

  • an experience based on a folk story?
  • story building "I heard that..."
    • make combined with some elements of a rock-paper-scissors version of burning wheel's social combat to try and find which narrative is accepted as part of the story

Shelter

  • crosses over in part with infestation
  • survival
  • home maintenance

Infestation

  • burn all the things
  • the paranoia and discomfort of living with bedbugs
  • spending energy to control or modify a chaotic environment to prevent the infestation from coming in
  • where's waldo
  • bop 'em reflex thing

Road trip

  • bored again trail
  • cross country canada
  • management of driving resources
    • attention / awakeness
    • consumables (snacks, water, coffee)
    • activities (games, stories, podcasts/music/etc)
    • need to pee
    • gas / cash / grass
    • passenger irritation
    • weather / heat / where the
    • does your cruise control work

Tunnels

  • is this like a special case of make connections?

Overgrown

  • is this like infestation?
    • more precise in not wanting to remove something?
  • difficult to move or see what's coming

Out of order

  • find pieces of a thing
  • find a way to return to calm
  • enforce the order beat 'em up

Space is limited

  • any game I make basically
  • many games progress from small levels to larger. perhaps fixed size, or they progress from larger to smaller and it becomes more difficult (how?)

Combine

  • put items together
  • connect different concepts or systems in a process (eg. that medicine making puzzle game)

Garden

  • a large multi-tomagotchi situation
  • sorting or optimization problem: given space and plants and their neighbour interactions, get the best results possible
  • plant identification (lol just flash cards, but in the compo I can't use outside pictures of a thing unless I take them myself or alter them in a meaningful way)