3.6 KiB
3.6 KiB
LD50 Ideas
Delay the inevitable
- advancing army: eg., FTL
- chess where the opponent keeps getting new pieces
- space invaders
- tomogotchi with a medical condition: keep managing it. while trying to acheive some other goal?
Fragile
- hang on to something with a precarious control scheme, eg. waiting tables with a stack of plates
- low health (bullet hell, or 1-hit KO)
- navigate social interactions
- perform a task precisely: small errors may have large consequences
- eg., solder simulator. components crack when overheated, or esd death when touched
- surgeon sim but more serious? heh
Make connections
- crap puzzles like missing pipes or wires
- make your own mental connections in solving a puzzle based on clues
- detective work
- making (and breaking) connections to manage a systemic capacity (eg. MiniMetro)
- social engineering
- connecting pieces with no particular goal: frankenstein monsters, hip bone is connected to the toe bone?
- connect different concepts or systems in a process (eg. that medicine making puzzle game)
Mutation
- alter yourself to fit better, or to succeed
- the challenge keeps mutating: you need to adapt
- managing with extra functionality due to mutation (eg. your job now has extra tasks that you need to do)
- identifying mutations (spot the difference?)
Teleportation
- teleportation is complicated. your star trek teleporter takes you through hell before you rematerialize
- you can only teleport, and so have to go back and force to solve a problem
- movement is always in steps instead of linear. eg. you move like a chess piece while everything around you moves freely
A single resource
- literally any game with just one resource: life, time, etc.
- finding 'creative' uses for the one thing you have
Folklore
- an experience based on a folk story?
- story building "I heard that..."
- make combined with some elements of a rock-paper-scissors version of burning wheel's social combat to try and find which narrative is accepted as part of the story
Shelter
- crosses over in part with infestation
- survival
- home maintenance
Infestation
- burn all the things
- the paranoia and discomfort of living with bedbugs
- spending energy to control or modify a chaotic environment to prevent the infestation from coming in
- where's waldo
- bop 'em reflex thing
Road trip
- bored again trail
- cross country canada
- management of driving resources
- attention / awakeness
- consumables (snacks, water, coffee)
- activities (games, stories, podcasts/music/etc)
- need to pee
- gas / cash / grass
- passenger irritation
- weather / heat / where the
- does your cruise control work
Tunnels
- is this like a special case of make connections?
Overgrown
- is this like infestation?
- more precise in not wanting to remove something?
- difficult to move or see what's coming
Out of order
- find pieces of a thing
- find a way to return to calm
- enforce the order beat 'em up
Space is limited
- any game I make basically
- many games progress from small levels to larger. perhaps fixed size, or they progress from larger to smaller and it becomes more difficult (how?)
Combine
- put items together
- connect different concepts or systems in a process (eg. that medicine making puzzle game)
Garden
- a large multi-tomagotchi situation
- sorting or optimization problem: given space and plants and their neighbour interactions, get the best results possible
- plant identification (lol just flash cards, but in the compo I can't use outside pictures of a thing unless I take them myself or alter them in a meaningful way)