# LD50 Ideas ## Delay the inevitable * advancing army: eg., FTL * chess where the opponent keeps getting new pieces * space invaders * tomogotchi with a medical condition: keep managing it. while trying to acheive some other goal? ## Fragile * hang on to something with a precarious control scheme, eg. waiting tables with a stack of plates * low health (bullet hell, or 1-hit KO) * navigate social interactions * perform a task precisely: small errors may have large consequences * eg., solder simulator. components crack when overheated, or esd death when touched * surgeon sim but more serious? heh ## Make connections * crap puzzles like missing pipes or wires * make your own mental connections in solving a puzzle based on clues * detective work * making (and breaking) connections to manage a systemic capacity (eg. MiniMetro) * social engineering * connecting pieces with no particular goal: frankenstein monsters, hip bone is connected to the toe bone? * connect different concepts or systems in a process (eg. that medicine making puzzle game) ## Mutation * alter yourself to fit better, or to succeed * the challenge keeps mutating: you need to adapt * managing with extra functionality due to mutation (eg. your job now has extra tasks that you need to do) * identifying mutations (spot the difference?) ## Teleportation * teleportation is complicated. your star trek teleporter takes you through hell before you rematerialize * you can only teleport, and so have to go back and force to solve a problem * movement is always in steps instead of linear. eg. you move like a chess piece while everything around you moves freely ## A single resource * literally any game with just one resource: life, time, etc. * finding 'creative' uses for the one thing you have ## Folklore * an experience based on a folk story? * story building "I heard that..." * make combined with some elements of a rock-paper-scissors version of burning wheel's social combat to try and find which narrative is accepted as part of the story ## Shelter * crosses over in part with infestation * survival * home maintenance ## Infestation * burn all the things * the paranoia and discomfort of living with bedbugs * spending energy to control or modify a chaotic environment to prevent the infestation from coming in * where's waldo * bop 'em reflex thing ## Road trip * bored again trail * cross country canada * management of driving resources * attention / awakeness * consumables (snacks, water, coffee) * activities (games, stories, podcasts/music/etc) * need to pee * gas / cash / grass * passenger irritation * weather / heat / where the * does your cruise control work ## Tunnels * is this like a special case of make connections? ## Overgrown * is this like infestation? * more precise in not wanting to remove something? * difficult to move or see what's coming ## Out of order * find pieces of a thing * find a way to return to calm * enforce the order beat 'em up ## Space is limited * any game I make basically * many games progress from small levels to larger. perhaps fixed size, or they progress from larger to smaller and it becomes more difficult (how?) ## Combine * put items together * connect different concepts or systems in a process (eg. that medicine making puzzle game) ## Garden * a large multi-tomagotchi situation * sorting or optimization problem: given space and plants and their neighbour interactions, get the best results possible * plant identification (lol just flash cards, but in the compo I can't use outside pictures of a thing unless I take them myself or alter them in a meaningful way)