ld50/ideas.md

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# LD50 Ideas
## Delay the inevitable
* advancing army: eg., FTL
* chess where the opponent keeps getting new pieces
* space invaders
* tomogotchi with a medical condition: keep managing it. while trying to acheive some other goal?
## Fragile
* hang on to something with a precarious control scheme, eg. waiting tables with a stack of plates
* low health (bullet hell, or 1-hit KO)
* navigate social interactions
* perform a task precisely: small errors may have large consequences
* eg., solder simulator. components crack when overheated, or esd death when touched
* surgeon sim but more serious? heh
## Make connections
* crap puzzles like missing pipes or wires
* make your own mental connections in solving a puzzle based on clues
* detective work
* making (and breaking) connections to manage a systemic capacity (eg. MiniMetro)
* social engineering
* connecting pieces with no particular goal: frankenstein monsters, hip bone is connected to the toe bone?
* connect different concepts or systems in a process (eg. that medicine making puzzle game)
## Mutation
* alter yourself to fit better, or to succeed
* the challenge keeps mutating: you need to adapt
* managing with extra functionality due to mutation (eg. your job now has extra tasks that you need to do)
* identifying mutations (spot the difference?)
## Teleportation
* teleportation is complicated. your star trek teleporter takes you through hell before you rematerialize
* you can only teleport, and so have to go back and force to solve a problem
* movement is always in steps instead of linear. eg. you move like a chess piece while everything around you moves freely
## A single resource
* literally any game with just one resource: life, time, etc.
* finding 'creative' uses for the one thing you have
## Folklore
* an experience based on a folk story?
* story building "I heard that..."
* make combined with some elements of a rock-paper-scissors version of burning wheel's social
combat to try and find which narrative is accepted as part of the story
## Shelter
* crosses over in part with infestation
* survival
* home maintenance
## Infestation
* burn all the things
* the paranoia and discomfort of living with bedbugs
* spending energy to control or modify a chaotic environment to prevent the infestation from coming in
* where's waldo
* bop 'em reflex thing
## Road trip
* bored again trail
* cross country canada
* management of driving resources
* attention / awakeness
* consumables (snacks, water, coffee)
* activities (games, stories, podcasts/music/etc)
* need to pee
* gas / cash / grass
* passenger irritation
* weather / heat / where the
* does your cruise control work
## Tunnels
* is this like a special case of make connections?
## Overgrown
* is this like infestation?
* more precise in not wanting to remove something?
* difficult to move or see what's coming
## Out of order
* find pieces of a thing
* find a way to return to calm
* enforce the order beat 'em up
## Space is limited
* any game I make basically
* many games progress from small levels to larger. perhaps fixed size, or they progress from larger to smaller and it becomes more difficult (how?)
## Combine
* put items together
* connect different concepts or systems in a process (eg. that medicine making puzzle game)
## Garden
* a large multi-tomagotchi situation
* sorting or optimization problem: given space and plants and their neighbour interactions, get the
best results possible
* plant identification (lol just flash cards, but in the compo I can't use outside pictures of a thing unless I take them myself or alter them in a meaningful way)