887 B
887 B
- Enemy respawns
- every now and again, the opponents has new units that spawn
- indicator to show respawn is nearing
- is it all the missing units, or a chance for each?
- game end
- when a side is out of pieces
- Power ups
- a chance of having power ups spawn on an random unoccupied square when a unit dies
- +health, +attack, +speed, +jump, (pawn only) remove "attack_only", spawn a new (random?) piece, change movement type
- then the enemy respawns units, their new untis are stronger
- support for pieces with multiple hit points
- unit info panel
- Visual polish
- clean up tile borders
- multiple square tiles to add variation
- make the help text indicate (flash, etc.)
- Sound effects
- on hit
- on piece lost
- on piece kill
- on opponent victory
- if possible, a small bit of background music
- Further visual polish
- New units