ld50/TODO.md

887 B

  1. Enemy respawns
  • every now and again, the opponents has new units that spawn
    • indicator to show respawn is nearing
  • is it all the missing units, or a chance for each?
  1. game end
  • when a side is out of pieces
  1. Power ups
  • a chance of having power ups spawn on an random unoccupied square when a unit dies
    • +health, +attack, +speed, +jump, (pawn only) remove "attack_only", spawn a new (random?) piece, change movement type
  • then the enemy respawns units, their new untis are stronger
  • support for pieces with multiple hit points
  • unit info panel
  1. Visual polish
  • clean up tile borders
  • multiple square tiles to add variation
  • make the help text indicate (flash, etc.)
  1. Sound effects
  • on hit
  • on piece lost
  • on piece kill
  • on opponent victory
  • if possible, a small bit of background music
  1. Further visual polish
  2. New units