24 lines
887 B
Markdown
24 lines
887 B
Markdown
|
1. Enemy respawns
|
||
|
* every now and again, the opponents has new units that spawn
|
||
|
* indicator to show respawn is nearing
|
||
|
* is it all the missing units, or a chance for each?
|
||
|
2. game end
|
||
|
* when a side is out of pieces
|
||
|
3. Power ups
|
||
|
* a chance of having power ups spawn on an random unoccupied square when a unit dies
|
||
|
* +health, +attack, +speed, +jump, (pawn only) remove "attack_only", spawn a new (random?) piece, change movement type
|
||
|
* then the enemy respawns units, their new untis are stronger
|
||
|
* support for pieces with multiple hit points
|
||
|
* unit info panel
|
||
|
4. Visual polish
|
||
|
* clean up tile borders
|
||
|
* multiple square tiles to add variation
|
||
|
* make the help text indicate (flash, etc.)
|
||
|
5. Sound effects
|
||
|
* on hit
|
||
|
* on piece lost
|
||
|
* on piece kill
|
||
|
* on opponent victory
|
||
|
* if possible, a small bit of background music
|
||
|
6. Further visual polish
|
||
|
7. New units
|