1. Enemy respawns * every now and again, the opponents has new units that spawn * indicator to show respawn is nearing * is it all the missing units, or a chance for each? 2. game end * when a side is out of pieces 3. Power ups * a chance of having power ups spawn on an random unoccupied square when a unit dies * +health, +attack, +speed, +jump, (pawn only) remove "attack_only", spawn a new (random?) piece, change movement type * then the enemy respawns units, their new untis are stronger * support for pieces with multiple hit points * unit info panel 4. Visual polish * clean up tile borders * multiple square tiles to add variation * make the help text indicate (flash, etc.) 5. Sound effects * on hit * on piece lost * on piece kill * on opponent victory * if possible, a small bit of background music 6. Further visual polish 7. New units