13 lines
451 B
Plaintext
13 lines
451 B
Plaintext
# Lines starting with '#' are comments and ignored
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#
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# Define a list of shaders to load, one per line
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# <programName>,<shader_type>,<path_to_source_relative_to_this_file>
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#
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# <shader_type> is one of: vertex, tesselation, evaluation, geometry, fragment,
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# or compute.
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#
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defaultVertexShader,vertex,defaultVertexShader.glsl
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colorVertexShader,vertex,colorVertexShader.glsl
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fragmentRed,fragment,fragmentRed.glsl
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fragmentColour,fragment,fragmentColour.glsl
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