# Lines starting with '#' are comments and ignored # # Define a list of shaders to load, one per line # ,, # # is one of: vertex, tesselation, evaluation, geometry, fragment, # or compute. # defaultVertexShader,vertex,defaultVertexShader.glsl colorVertexShader,vertex,colorVertexShader.glsl fragmentRed,fragment,fragmentRed.glsl fragmentColour,fragment,fragmentColour.glsl