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kienan 56fce78098 Make shader list and program file names more consistent
In particular, the client was loading list.txt, not shader_list.txt
and it seems weird to be incoherent between the source and built
resources in this way.
2020-05-03 16:57:48 -04:00
3rdparty Recommit nuklear as a submodule 2019-09-22 20:23:39 -04:00
src Make shader list and program file names more consistent 2020-05-03 16:57:48 -04:00
.gitignore Initial commit 2019-09-03 00:07:40 -04:00
.gitmodules Recommit nuklear as a submodule 2019-09-22 20:23:39 -04:00
CMakeLists.txt Enable debug mode for builds by default 2020-02-06 23:21:42 -05:00
README.md Update build instructions 2020-05-03 12:09:41 -04:00

README.md

Building

  1. Get the source code: git clone --recursive https://gitea.burntworld.ca/kienan/game-test.git
  2. Install build dependencies: sudo apt install build-essential cmake freeglut3-dev libgl-dev libglew-dev libglfw3-dev libglm-dev libglx-dev libopengl-dev
  3. Create the makefiles: mkdir -p game-test/build && cd game-test/build && cmake ..
  4. Build: make

Running the client

./client_imgui