Initial commit
This commit is contained in:
		
						commit
						d9bc7a5a49
					
				|  | @ -0,0 +1,2 @@ | |||
| build/ | ||||
| CMakeFiles/ | ||||
|  | @ -0,0 +1 @@ | |||
| Subproject commit de6c39e3040c987323b8ed078c36442f4fb681b3 | ||||
|  | @ -0,0 +1 @@ | |||
| Subproject commit 5d81d324c41d88ae67d6a3a91b28b3cbd74c7b61 | ||||
|  | @ -0,0 +1,31 @@ | |||
| cmake_minimum_required(VERSION 3.13) | ||||
| project(blah) | ||||
| set(CMAKE_BUILD_TYPE Debug) | ||||
| include_directories("${PROJECT_SOURCE_DIR}/src/") | ||||
| #add_executable(test ${PROJECT_SOURCE_DIR}/src/test.cpp) | ||||
| 
 | ||||
| find_package(PkgConfig REQUIRED) | ||||
| 
 | ||||
| # OpenGL | ||||
| find_package(OpenGL REQUIRED) | ||||
| #find_package(GLEW REQUIRED) | ||||
| find_package(GLUT REQUIRED) | ||||
| pkg_search_module(GLFW REQUIRED glfw3) | ||||
| 
 | ||||
| # Glad | ||||
| set(GLAD_API "gl=3.3" CACHE STRING " " FORCE) | ||||
| add_subdirectory("${PROJECT_SOURCE_DIR}/3rdparty/glad") | ||||
| 
 | ||||
| # Nuklear | ||||
| set(NUKLEAR_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/3rdparty/nuklear") | ||||
| 
 | ||||
| #Client | ||||
| #target_include_directories(client "${PROJECT_SOURCE_DIR}/src/client") | ||||
| add_executable(client ${PROJECT_SOURCE_DIR}/src/client/client.cpp) | ||||
| target_include_directories(client PUBLIC ${GLFW_INCLUDE_DIRS} ${GLUT_INCLUDE_DIR} ${OPENGL_INCLUDE_DIRS} ${NUKLEAR_INCLUDE_DIR} ${GLAD_INCLUDE_DIRS}) | ||||
| target_link_libraries(client ${GLFW_LIBRARIES} ${GLUT_LIBRARY} | ||||
|   ${OPENGL_LIBRARIES} ${GLAD_LIBRARIES} ${CMAKE_DL_LIBS}) | ||||
| 
 | ||||
| # Server | ||||
| #target_include_directories(server "${PROJECT_SOURCE_DIR}/src/server") | ||||
| add_executable(server ${PROJECT_SOURCE_DIR}/src/server/server.cpp) | ||||
|  | @ -0,0 +1,123 @@ | |||
| #include <math.h> | ||||
| #include <stdio.h> | ||||
| #include <string.h> | ||||
| 
 | ||||
| #include <glad/glad.h> | ||||
| #include <GLFW/glfw3.h> | ||||
| 
 | ||||
| // Nuklear
 | ||||
| #define NK_INCLUDE_FIXED_TYPES | ||||
| #define NK_INCLUDE_STANDARD_IO | ||||
| #define NK_INCLUDE_STANDARD_VARARGS | ||||
| #define NK_INCLUDE_DEFAULT_ALLOCATOR | ||||
| #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT | ||||
| #define NK_INCLUDE_FONT_BAKING | ||||
| #define NK_INCLUDE_DEFAULT_FONT | ||||
| #define NK_IMPLEMENTATION | ||||
| #define NK_GLFW_GL3_IMPLEMENTATION | ||||
| #define NK_KEYSTATE_BASED_INPUT | ||||
| #include <nuklear.h> | ||||
| #include "nuklear_glfw_gl3.h" | ||||
| 
 | ||||
| #define MAX_VERTEX_BUFFER 512 * 1024 | ||||
| #define MAX_ELEMENT_BUFFER 128 * 1024 | ||||
| 
 | ||||
| static void error_callback(int error, const char* description) | ||||
| { | ||||
|    fprintf(stderr, "Error %d: %s\n", error, description); | ||||
| } | ||||
| 
 | ||||
| int main(int argc, char** argv) | ||||
| { | ||||
|     GLFWwindow* window; | ||||
| 
 | ||||
|     /* Initialize the library */ | ||||
|     glfwSetErrorCallback(error_callback); | ||||
|     if (!glfwInit()) { | ||||
|        fprintf(stdout, "[GFLW] Error: failed to init!\n"); | ||||
|        return -1; | ||||
|     } | ||||
| 
 | ||||
|     /* Create a windowed mode window and its OpenGL context */ | ||||
|     window = glfwCreateWindow(1024, 768, "Client", NULL, NULL); | ||||
|     glfwSetWindowAttrib(window, GLFW_DECORATED, GLFW_TRUE); | ||||
|     if (!window) { | ||||
|         glfwTerminate(); | ||||
|         return -1; | ||||
|     } | ||||
|     glfwMakeContextCurrent(window); | ||||
|     glfwSwapInterval(1); // Vsync
 | ||||
| 
 | ||||
|     if (!gladLoadGL()) { | ||||
|        fprintf(stderr, "[GLAD] Error loading\n"); | ||||
|        return 1; | ||||
|     } | ||||
| 
 | ||||
|     int width = 0, height = 0; | ||||
|     struct nk_context *ctx; | ||||
|     ctx = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS); | ||||
|     { | ||||
|        struct nk_font_atlas *atlas; | ||||
|        nk_glfw3_font_stash_begin(&atlas); | ||||
|        nk_glfw3_font_stash_end(); | ||||
|     } | ||||
|        struct nk_colorf bg; | ||||
|     bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f; | ||||
|     while(!glfwWindowShouldClose(window)) { | ||||
|        glfwPollEvents(); | ||||
|        // Process input.
 | ||||
|        nk_glfw3_new_frame(); | ||||
|        if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250), | ||||
|                     NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE| | ||||
|                     NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE)) | ||||
|        { | ||||
|           enum {EASY, HARD}; | ||||
|           static int op = EASY; | ||||
|           static int property = 20; | ||||
|           nk_layout_row_static(ctx, 30, 80, 1); | ||||
|           if (nk_button_label(ctx, "button")) | ||||
|              fprintf(stdout, "button pressed\n"); | ||||
| 
 | ||||
|           nk_layout_row_dynamic(ctx, 30, 2); | ||||
|           if (nk_option_label(ctx, "easy", op == EASY)) op = EASY; | ||||
|           if (nk_option_label(ctx, "hard", op == HARD)) op = HARD; | ||||
| 
 | ||||
|           nk_layout_row_dynamic(ctx, 25, 1); | ||||
|           nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1); | ||||
| 
 | ||||
|           nk_layout_row_dynamic(ctx, 20, 1); | ||||
|           nk_label(ctx, "background:", NK_TEXT_LEFT); | ||||
|           nk_layout_row_dynamic(ctx, 25, 1); | ||||
|           if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) { | ||||
|              nk_layout_row_dynamic(ctx, 120, 1); | ||||
|              bg = nk_color_picker(ctx, bg, NK_RGBA); | ||||
|              nk_layout_row_dynamic(ctx, 25, 1); | ||||
|              bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f); | ||||
|              bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f); | ||||
|              bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f); | ||||
|              bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f); | ||||
|              nk_combo_end(ctx); | ||||
|           } | ||||
|        } | ||||
|        nk_end(ctx); | ||||
| 
 | ||||
|        // @TODO Game tick
 | ||||
| 
 | ||||
|        // Rendering
 | ||||
|        /* IMPORTANT: `nk_glfw_render` modifies some global OpenGL state
 | ||||
|         * with blending, scissor, face culling, depth test and viewport and | ||||
|         * defaults everything back into a default state. | ||||
|         * Make sure to either a.) save and restore or b.) reset your own state after | ||||
|         * rendering the UI. */ | ||||
|        glfwGetWindowSize(window, &width, &height); | ||||
|        glViewport(0, 0, width, height); | ||||
|        glClear(GL_COLOR_BUFFER_BIT); | ||||
|        glClearColor(bg.r, bg.g, bg.b, bg.a); | ||||
|        nk_glfw3_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER); | ||||
|        glfwSwapBuffers(window); | ||||
|     } | ||||
| 
 | ||||
|     nk_glfw3_shutdown(); | ||||
|     glfwTerminate(); | ||||
|     return 0; | ||||
| } | ||||
|  | @ -0,0 +1,492 @@ | |||
| /*
 | ||||
|  * Nuklear - 1.32.0 - public domain | ||||
|  * no warrenty implied; use at your own risk. | ||||
|  * authored from 2015-2016 by Micha Mettke | ||||
|  */ | ||||
| /*
 | ||||
|  * ============================================================== | ||||
|  * | ||||
|  *                              API | ||||
|  * | ||||
|  * =============================================================== | ||||
|  */ | ||||
| #ifndef NK_GLFW_GL3_H_ | ||||
| #define NK_GLFW_GL3_H_ | ||||
| 
 | ||||
| #include <GLFW/glfw3.h> | ||||
| 
 | ||||
| enum nk_glfw_init_state{ | ||||
|     NK_GLFW3_DEFAULT=0, | ||||
|     NK_GLFW3_INSTALL_CALLBACKS | ||||
| }; | ||||
| 
 | ||||
| NK_API struct nk_context*   nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state); | ||||
| NK_API void                 nk_glfw3_shutdown(void); | ||||
| NK_API void                 nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas); | ||||
| NK_API void                 nk_glfw3_font_stash_end(void); | ||||
| NK_API void                 nk_glfw3_new_frame(void); | ||||
| NK_API void                 nk_glfw3_render(enum nk_anti_aliasing, int max_vertex_buffer, int max_element_buffer); | ||||
| 
 | ||||
| NK_API void                 nk_glfw3_device_destroy(void); | ||||
| NK_API void                 nk_glfw3_device_create(void); | ||||
| 
 | ||||
| NK_API void                 nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint); | ||||
| NK_API void                 nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff); | ||||
| NK_API void                 nk_glfw3_mouse_button_callback(GLFWwindow *win, int button, int action, int mods); | ||||
| 
 | ||||
| #endif | ||||
| /*
 | ||||
|  * ============================================================== | ||||
|  * | ||||
|  *                          IMPLEMENTATION | ||||
|  * | ||||
|  * =============================================================== | ||||
|  */ | ||||
| #ifdef NK_GLFW_GL3_IMPLEMENTATION | ||||
| 
 | ||||
| #ifndef NK_GLFW_TEXT_MAX | ||||
| #define NK_GLFW_TEXT_MAX 256 | ||||
| #endif | ||||
| #ifndef NK_GLFW_DOUBLE_CLICK_LO | ||||
| #define NK_GLFW_DOUBLE_CLICK_LO 0.02 | ||||
| #endif | ||||
| #ifndef NK_GLFW_DOUBLE_CLICK_HI | ||||
| #define NK_GLFW_DOUBLE_CLICK_HI 0.2 | ||||
| #endif | ||||
| 
 | ||||
| struct nk_glfw_device { | ||||
|     struct nk_buffer cmds; | ||||
|     struct nk_draw_null_texture null; | ||||
|     GLuint vbo, vao, ebo; | ||||
|     GLuint prog; | ||||
|     GLuint vert_shdr; | ||||
|     GLuint frag_shdr; | ||||
|     GLint attrib_pos; | ||||
|     GLint attrib_uv; | ||||
|     GLint attrib_col; | ||||
|     GLint uniform_tex; | ||||
|     GLint uniform_proj; | ||||
|     GLuint font_tex; | ||||
| }; | ||||
| 
 | ||||
| struct nk_glfw_vertex { | ||||
|     float position[2]; | ||||
|     float uv[2]; | ||||
|     nk_byte col[4]; | ||||
| }; | ||||
| 
 | ||||
| static struct nk_glfw { | ||||
|     GLFWwindow *win; | ||||
|     int width, height; | ||||
|     int display_width, display_height; | ||||
|     struct nk_glfw_device ogl; | ||||
|     struct nk_context ctx; | ||||
|     struct nk_font_atlas atlas; | ||||
|     struct nk_vec2 fb_scale; | ||||
|     unsigned int text[NK_GLFW_TEXT_MAX]; | ||||
|     int text_len; | ||||
|     struct nk_vec2 scroll; | ||||
|     double last_button_click; | ||||
|     int is_double_click_down; | ||||
|     struct nk_vec2 double_click_pos; | ||||
| } glfw; | ||||
| 
 | ||||
| #ifdef __APPLE__ | ||||
|   #define NK_SHADER_VERSION "#version 150\n" | ||||
| #else | ||||
|   #define NK_SHADER_VERSION "#version 300 es\n" | ||||
| #endif | ||||
| 
 | ||||
| NK_API void | ||||
| nk_glfw3_device_create(void) | ||||
| { | ||||
|     GLint status; | ||||
|     static const GLchar *vertex_shader = | ||||
|         NK_SHADER_VERSION | ||||
|         "uniform mat4 ProjMtx;\n" | ||||
|         "in vec2 Position;\n" | ||||
|         "in vec2 TexCoord;\n" | ||||
|         "in vec4 Color;\n" | ||||
|         "out vec2 Frag_UV;\n" | ||||
|         "out vec4 Frag_Color;\n" | ||||
|         "void main() {\n" | ||||
|         "   Frag_UV = TexCoord;\n" | ||||
|         "   Frag_Color = Color;\n" | ||||
|         "   gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" | ||||
|         "}\n"; | ||||
|     static const GLchar *fragment_shader = | ||||
|         NK_SHADER_VERSION | ||||
|         "precision mediump float;\n" | ||||
|         "uniform sampler2D Texture;\n" | ||||
|         "in vec2 Frag_UV;\n" | ||||
|         "in vec4 Frag_Color;\n" | ||||
|         "out vec4 Out_Color;\n" | ||||
|         "void main(){\n" | ||||
|         "   Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" | ||||
|         "}\n"; | ||||
| 
 | ||||
|     struct nk_glfw_device *dev = &glfw.ogl; | ||||
|     nk_buffer_init_default(&dev->cmds); | ||||
|     dev->prog = glCreateProgram(); | ||||
|     dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER); | ||||
|     dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER); | ||||
|     glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0); | ||||
|     glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0); | ||||
|     glCompileShader(dev->vert_shdr); | ||||
|     glCompileShader(dev->frag_shdr); | ||||
|     glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status); | ||||
|     assert(status == GL_TRUE); | ||||
|     glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status); | ||||
|     assert(status == GL_TRUE); | ||||
|     glAttachShader(dev->prog, dev->vert_shdr); | ||||
|     glAttachShader(dev->prog, dev->frag_shdr); | ||||
|     glLinkProgram(dev->prog); | ||||
|     glGetProgramiv(dev->prog, GL_LINK_STATUS, &status); | ||||
|     assert(status == GL_TRUE); | ||||
| 
 | ||||
|     dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture"); | ||||
|     dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx"); | ||||
|     dev->attrib_pos = glGetAttribLocation(dev->prog, "Position"); | ||||
|     dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord"); | ||||
|     dev->attrib_col = glGetAttribLocation(dev->prog, "Color"); | ||||
| 
 | ||||
|     { | ||||
|         /* buffer setup */ | ||||
|         GLsizei vs = sizeof(struct nk_glfw_vertex); | ||||
|         size_t vp = offsetof(struct nk_glfw_vertex, position); | ||||
|         size_t vt = offsetof(struct nk_glfw_vertex, uv); | ||||
|         size_t vc = offsetof(struct nk_glfw_vertex, col); | ||||
| 
 | ||||
|         glGenBuffers(1, &dev->vbo); | ||||
|         glGenBuffers(1, &dev->ebo); | ||||
|         glGenVertexArrays(1, &dev->vao); | ||||
| 
 | ||||
|         glBindVertexArray(dev->vao); | ||||
|         glBindBuffer(GL_ARRAY_BUFFER, dev->vbo); | ||||
|         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo); | ||||
| 
 | ||||
|         glEnableVertexAttribArray((GLuint)dev->attrib_pos); | ||||
|         glEnableVertexAttribArray((GLuint)dev->attrib_uv); | ||||
|         glEnableVertexAttribArray((GLuint)dev->attrib_col); | ||||
| 
 | ||||
|         glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp); | ||||
|         glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt); | ||||
|         glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc); | ||||
|     } | ||||
| 
 | ||||
|     glBindTexture(GL_TEXTURE_2D, 0); | ||||
|     glBindBuffer(GL_ARRAY_BUFFER, 0); | ||||
|     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | ||||
|     glBindVertexArray(0); | ||||
| } | ||||
| 
 | ||||
| NK_INTERN void | ||||
| nk_glfw3_device_upload_atlas(const void *image, int width, int height) | ||||
| { | ||||
|     struct nk_glfw_device *dev = &glfw.ogl; | ||||
|     glGenTextures(1, &dev->font_tex); | ||||
|     glBindTexture(GL_TEXTURE_2D, dev->font_tex); | ||||
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||||
|     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, | ||||
|                 GL_RGBA, GL_UNSIGNED_BYTE, image); | ||||
| } | ||||
| 
 | ||||
| NK_API void | ||||
| nk_glfw3_device_destroy(void) | ||||
| { | ||||
|     struct nk_glfw_device *dev = &glfw.ogl; | ||||
|     glDetachShader(dev->prog, dev->vert_shdr); | ||||
|     glDetachShader(dev->prog, dev->frag_shdr); | ||||
|     glDeleteShader(dev->vert_shdr); | ||||
|     glDeleteShader(dev->frag_shdr); | ||||
|     glDeleteProgram(dev->prog); | ||||
|     glDeleteTextures(1, &dev->font_tex); | ||||
|     glDeleteBuffers(1, &dev->vbo); | ||||
|     glDeleteBuffers(1, &dev->ebo); | ||||
|     nk_buffer_free(&dev->cmds); | ||||
| } | ||||
| 
 | ||||
| NK_API void | ||||
| nk_glfw3_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer) | ||||
| { | ||||
|     struct nk_glfw_device *dev = &glfw.ogl; | ||||
|     struct nk_buffer vbuf, ebuf; | ||||
|     GLfloat ortho[4][4] = { | ||||
|         {2.0f, 0.0f, 0.0f, 0.0f}, | ||||
|         {0.0f,-2.0f, 0.0f, 0.0f}, | ||||
|         {0.0f, 0.0f,-1.0f, 0.0f}, | ||||
|         {-1.0f,1.0f, 0.0f, 1.0f}, | ||||
|     }; | ||||
|     ortho[0][0] /= (GLfloat)glfw.width; | ||||
|     ortho[1][1] /= (GLfloat)glfw.height; | ||||
| 
 | ||||
|     /* setup global state */ | ||||
|     glEnable(GL_BLEND); | ||||
|     glBlendEquation(GL_FUNC_ADD); | ||||
|     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||
|     glDisable(GL_CULL_FACE); | ||||
|     glDisable(GL_DEPTH_TEST); | ||||
|     glEnable(GL_SCISSOR_TEST); | ||||
|     glActiveTexture(GL_TEXTURE0); | ||||
| 
 | ||||
|     /* setup program */ | ||||
|     glUseProgram(dev->prog); | ||||
|     glUniform1i(dev->uniform_tex, 0); | ||||
|     glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]); | ||||
|     glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height); | ||||
|     { | ||||
|         /* convert from command queue into draw list and draw to screen */ | ||||
|         const struct nk_draw_command *cmd; | ||||
|         void *vertices, *elements; | ||||
|         const nk_draw_index *offset = NULL; | ||||
| 
 | ||||
|         /* allocate vertex and element buffer */ | ||||
|         glBindVertexArray(dev->vao); | ||||
|         glBindBuffer(GL_ARRAY_BUFFER, dev->vbo); | ||||
|         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo); | ||||
| 
 | ||||
|         glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW); | ||||
|         glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW); | ||||
| 
 | ||||
|         /* load draw vertices & elements directly into vertex + element buffer */ | ||||
|         vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); | ||||
|         elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); | ||||
|         { | ||||
|             /* fill convert configuration */ | ||||
|             struct nk_convert_config config; | ||||
|             static const struct nk_draw_vertex_layout_element vertex_layout[] = { | ||||
|                 {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)}, | ||||
|                 {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)}, | ||||
|                 {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)}, | ||||
|                 {NK_VERTEX_LAYOUT_END} | ||||
|             }; | ||||
|             NK_MEMSET(&config, 0, sizeof(config)); | ||||
|             config.vertex_layout = vertex_layout; | ||||
|             config.vertex_size = sizeof(struct nk_glfw_vertex); | ||||
|             config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex); | ||||
|             config.null = dev->null; | ||||
|             config.circle_segment_count = 22; | ||||
|             config.curve_segment_count = 22; | ||||
|             config.arc_segment_count = 22; | ||||
|             config.global_alpha = 1.0f; | ||||
|             config.shape_AA = AA; | ||||
|             config.line_AA = AA; | ||||
| 
 | ||||
|             /* setup buffers to load vertices and elements */ | ||||
|             nk_buffer_init_fixed(&vbuf, vertices, (size_t)max_vertex_buffer); | ||||
|             nk_buffer_init_fixed(&ebuf, elements, (size_t)max_element_buffer); | ||||
|             nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config); | ||||
|         } | ||||
|         glUnmapBuffer(GL_ARRAY_BUFFER); | ||||
|         glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); | ||||
| 
 | ||||
|         /* iterate over and execute each draw command */ | ||||
|         nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds) | ||||
|         { | ||||
|             if (!cmd->elem_count) continue; | ||||
|             glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id); | ||||
|             glScissor( | ||||
|                 (GLint)(cmd->clip_rect.x * glfw.fb_scale.x), | ||||
|                 (GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y), | ||||
|                 (GLint)(cmd->clip_rect.w * glfw.fb_scale.x), | ||||
|                 (GLint)(cmd->clip_rect.h * glfw.fb_scale.y)); | ||||
|             glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset); | ||||
|             offset += cmd->elem_count; | ||||
|         } | ||||
|         nk_clear(&glfw.ctx); | ||||
|     } | ||||
| 
 | ||||
|     /* default OpenGL state */ | ||||
|     glUseProgram(0); | ||||
|     glBindBuffer(GL_ARRAY_BUFFER, 0); | ||||
|     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | ||||
|     glBindVertexArray(0); | ||||
|     glDisable(GL_BLEND); | ||||
|     glDisable(GL_SCISSOR_TEST); | ||||
| } | ||||
| 
 | ||||
| NK_API void | ||||
| nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint) | ||||
| { | ||||
|     (void)win; | ||||
|     if (glfw.text_len < NK_GLFW_TEXT_MAX) | ||||
|         glfw.text[glfw.text_len++] = codepoint; | ||||
| } | ||||
| 
 | ||||
| NK_API void | ||||
| nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff) | ||||
| { | ||||
|     (void)win; (void)xoff; | ||||
|     glfw.scroll.x += (float)xoff; | ||||
|     glfw.scroll.y += (float)yoff; | ||||
| } | ||||
| 
 | ||||
| NK_API void | ||||
| nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods) | ||||
| { | ||||
|     double x, y; | ||||
|     if (button != GLFW_MOUSE_BUTTON_LEFT) return; | ||||
|     glfwGetCursorPos(window, &x, &y); | ||||
|     if (action == GLFW_PRESS)  { | ||||
|         double dt = glfwGetTime() - glfw.last_button_click; | ||||
|         if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) { | ||||
|             glfw.is_double_click_down = nk_true; | ||||
|             glfw.double_click_pos = nk_vec2((float)x, (float)y); | ||||
|         } | ||||
|         glfw.last_button_click = glfwGetTime(); | ||||
|     } else glfw.is_double_click_down = nk_false; | ||||
| } | ||||
| 
 | ||||
| NK_INTERN void | ||||
| nk_glfw3_clipboard_paste(nk_handle usr, struct nk_text_edit *edit) | ||||
| { | ||||
|     const char *text = glfwGetClipboardString(glfw.win); | ||||
|     if (text) nk_textedit_paste(edit, text, nk_strlen(text)); | ||||
|     (void)usr; | ||||
| } | ||||
| 
 | ||||
| NK_INTERN void | ||||
| nk_glfw3_clipboard_copy(nk_handle usr, const char *text, int len) | ||||
| { | ||||
|     char *str = 0; | ||||
|     (void)usr; | ||||
|     if (!len) return; | ||||
|     str = (char*)malloc((size_t)len+1); | ||||
|     if (!str) return; | ||||
|     memcpy(str, text, (size_t)len); | ||||
|     str[len] = '\0'; | ||||
|     glfwSetClipboardString(glfw.win, str); | ||||
|     free(str); | ||||
| } | ||||
| 
 | ||||
| NK_API struct nk_context* | ||||
| nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state) | ||||
| { | ||||
|     glfw.win = win; | ||||
|     if (init_state == NK_GLFW3_INSTALL_CALLBACKS) { | ||||
|         glfwSetScrollCallback(win, nk_gflw3_scroll_callback); | ||||
|         glfwSetCharCallback(win, nk_glfw3_char_callback); | ||||
|         glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback); | ||||
|     } | ||||
|     nk_init_default(&glfw.ctx, 0); | ||||
|     glfw.ctx.clip.copy = nk_glfw3_clipboard_copy; | ||||
|     glfw.ctx.clip.paste = nk_glfw3_clipboard_paste; | ||||
|     glfw.ctx.clip.userdata = nk_handle_ptr(0); | ||||
|     glfw.last_button_click = 0; | ||||
|     nk_glfw3_device_create(); | ||||
| 
 | ||||
|     glfw.is_double_click_down = nk_false; | ||||
|     glfw.double_click_pos = nk_vec2(0, 0); | ||||
| 
 | ||||
|     return &glfw.ctx; | ||||
| } | ||||
| 
 | ||||
| NK_API void | ||||
| nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas) | ||||
| { | ||||
|     nk_font_atlas_init_default(&glfw.atlas); | ||||
|     nk_font_atlas_begin(&glfw.atlas); | ||||
|     *atlas = &glfw.atlas; | ||||
| } | ||||
| 
 | ||||
| NK_API void | ||||
| nk_glfw3_font_stash_end(void) | ||||
| { | ||||
|     const void *image; int w, h; | ||||
|     image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32); | ||||
|     nk_glfw3_device_upload_atlas(image, w, h); | ||||
|     nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null); | ||||
|     if (glfw.atlas.default_font) | ||||
|         nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle); | ||||
| } | ||||
| 
 | ||||
| NK_API void | ||||
| nk_glfw3_new_frame(void) | ||||
| { | ||||
|     int i; | ||||
|     double x, y; | ||||
|     struct nk_context *ctx = &glfw.ctx; | ||||
|     struct GLFWwindow *win = glfw.win; | ||||
| 
 | ||||
|     glfwGetWindowSize(win, &glfw.width, &glfw.height); | ||||
|     glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height); | ||||
|     glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width; | ||||
|     glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height; | ||||
| 
 | ||||
|     nk_input_begin(ctx); | ||||
|     for (i = 0; i < glfw.text_len; ++i) | ||||
|         nk_input_unicode(ctx, glfw.text[i]); | ||||
| 
 | ||||
| #ifdef NK_GLFW_GL3_MOUSE_GRABBING | ||||
|     /* optional grabbing behavior */ | ||||
|     if (ctx->input.mouse.grab) | ||||
|         glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); | ||||
|     else if (ctx->input.mouse.ungrab) | ||||
|         glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL); | ||||
| #endif | ||||
| 
 | ||||
|     nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS); | ||||
|     nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS); | ||||
|     nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS); | ||||
|     nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS); | ||||
|     nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS); | ||||
|     nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS); | ||||
|     nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS); | ||||
|     nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS); | ||||
|     nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS); | ||||
|     nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS); | ||||
|     nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS); | ||||
|     nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS); | ||||
|     nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS|| | ||||
|                                     glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS); | ||||
| 
 | ||||
|     if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || | ||||
|         glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) { | ||||
|         nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS); | ||||
|         nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS); | ||||
|         nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS); | ||||
|         nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS); | ||||
|         nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS); | ||||
|         nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS); | ||||
|         nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS); | ||||
|         nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS); | ||||
|         nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS); | ||||
|     } else { | ||||
|         nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS); | ||||
|         nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS); | ||||
|         nk_input_key(ctx, NK_KEY_COPY, 0); | ||||
|         nk_input_key(ctx, NK_KEY_PASTE, 0); | ||||
|         nk_input_key(ctx, NK_KEY_CUT, 0); | ||||
|         nk_input_key(ctx, NK_KEY_SHIFT, 0); | ||||
|     } | ||||
| 
 | ||||
|     glfwGetCursorPos(win, &x, &y); | ||||
|     nk_input_motion(ctx, (int)x, (int)y); | ||||
| #ifdef NK_GLFW_GL3_MOUSE_GRABBING | ||||
|     if (ctx->input.mouse.grabbed) { | ||||
|         glfwSetCursorPos(glfw.win, ctx->input.mouse.prev.x, ctx->input.mouse.prev.y); | ||||
|         ctx->input.mouse.pos.x = ctx->input.mouse.prev.x; | ||||
|         ctx->input.mouse.pos.y = ctx->input.mouse.prev.y; | ||||
|     } | ||||
| #endif | ||||
|     nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS); | ||||
|     nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS); | ||||
|     nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS); | ||||
|     nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down); | ||||
|     nk_input_scroll(ctx, glfw.scroll); | ||||
|     nk_input_end(&glfw.ctx); | ||||
|     glfw.text_len = 0; | ||||
|     glfw.scroll = nk_vec2(0,0); | ||||
| } | ||||
| 
 | ||||
| NK_API | ||||
| void nk_glfw3_shutdown(void) | ||||
| { | ||||
|     nk_font_atlas_clear(&glfw.atlas); | ||||
|     nk_free(&glfw.ctx); | ||||
|     nk_glfw3_device_destroy(); | ||||
|     memset(&glfw, 0, sizeof(glfw)); | ||||
| } | ||||
| 
 | ||||
| #endif | ||||
|  | @ -0,0 +1,46 @@ | |||
| #include <stdio.h> | ||||
| #include <string.h> | ||||
| 
 | ||||
| #include <arpa/inet.h> | ||||
| #include <netinet/in.h> | ||||
| #include <sys/types.h> | ||||
| #include <sys/socket.h> | ||||
| 
 | ||||
| #define SERVER_UDP_PORT 2800 | ||||
| #define UDP_PACKET_SIZE 500 | ||||
| #define UDP_BUFFER_SIZE 10000 | ||||
| 
 | ||||
| int main(int argc, char** argv) { | ||||
| 
 | ||||
|    int fd; | ||||
|    if ((fd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) { | ||||
|       perror("cannot create socket"); | ||||
|       return -1; | ||||
|    } | ||||
| 
 | ||||
|    struct sockaddr_in sin; | ||||
|    memset(&sin, 0, sizeof(sin)); | ||||
|    sin.sin_family = AF_INET; | ||||
|    sin.sin_addr.s_addr = htonl(INADDR_ANY); | ||||
|    sin.sin_port = htons(SERVER_UDP_PORT); | ||||
| 
 | ||||
|    if (bind(fd, (struct sockaddr *) &sin, sizeof(sin)) < 0) { | ||||
|       perror("bind failed"); | ||||
|       return -1; | ||||
|    } | ||||
| 
 | ||||
|    unsigned char buf[UDP_PACKET_SIZE]; | ||||
|    int recvlen; | ||||
|    struct sockaddr_in remote_address; | ||||
|    socklen_t addrlen = sizeof(remote_address); | ||||
|    for (;;) { | ||||
|       printf("waiting on port %d\n", SERVER_UDP_PORT); | ||||
|       recvlen = recvfrom(fd, buf, UDP_PACKET_SIZE, 0, | ||||
|                          (struct sockaddr *) &remote_address, | ||||
|                          &addrlen); | ||||
|       if (recvlen > 0) { | ||||
|          buf[recvlen] = 0; | ||||
|          printf("received message: \"%s\"\n", buf); | ||||
|       } | ||||
|    } | ||||
| } | ||||
|  | @ -0,0 +1,38 @@ | |||
| #include <math.h> | ||||
| #include <stdio.h> | ||||
| #include <GL/glew.h> | ||||
| #include <GL/freeglut.h> | ||||
| 
 | ||||
| 
 | ||||
| static void RenderSceneCB() | ||||
| { | ||||
|     glClear(GL_COLOR_BUFFER_BIT); | ||||
|     glutSwapBuffers(); | ||||
| } | ||||
| 
 | ||||
| static void InitializeGlutCallbacks() | ||||
| { | ||||
|     glutDisplayFunc(RenderSceneCB); | ||||
| } | ||||
| 
 | ||||
| int main(int argc, char** argv) | ||||
| { | ||||
|     glutInit(&argc, argv); | ||||
|     glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA); | ||||
|     glutInitWindowSize(1024, 768); | ||||
|     glutInitWindowPosition(100, 100); | ||||
|     glutCreateWindow("Tutorial 01"); | ||||
|     InitializeGlutCallbacks(); | ||||
| 
 | ||||
|     GLenum res = glewInit(); | ||||
|     if (res != GLEW_OK) | ||||
|     { | ||||
|        fprintf(stderr, "Error: '%s'\n", glewGetErrorString(res)); | ||||
|        return 1; | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | ||||
|     glutMainLoop(); | ||||
|     return 0; | ||||
| } | ||||
		Loading…
	
		Reference in New Issue