Initial commit
This commit is contained in:
commit
d9bc7a5a49
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build/
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CMakeFiles/
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Subproject commit de6c39e3040c987323b8ed078c36442f4fb681b3
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Subproject commit 5d81d324c41d88ae67d6a3a91b28b3cbd74c7b61
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@ -0,0 +1,31 @@
|
|||
cmake_minimum_required(VERSION 3.13)
|
||||
project(blah)
|
||||
set(CMAKE_BUILD_TYPE Debug)
|
||||
include_directories("${PROJECT_SOURCE_DIR}/src/")
|
||||
#add_executable(test ${PROJECT_SOURCE_DIR}/src/test.cpp)
|
||||
|
||||
find_package(PkgConfig REQUIRED)
|
||||
|
||||
# OpenGL
|
||||
find_package(OpenGL REQUIRED)
|
||||
#find_package(GLEW REQUIRED)
|
||||
find_package(GLUT REQUIRED)
|
||||
pkg_search_module(GLFW REQUIRED glfw3)
|
||||
|
||||
# Glad
|
||||
set(GLAD_API "gl=3.3" CACHE STRING " " FORCE)
|
||||
add_subdirectory("${PROJECT_SOURCE_DIR}/3rdparty/glad")
|
||||
|
||||
# Nuklear
|
||||
set(NUKLEAR_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/3rdparty/nuklear")
|
||||
|
||||
#Client
|
||||
#target_include_directories(client "${PROJECT_SOURCE_DIR}/src/client")
|
||||
add_executable(client ${PROJECT_SOURCE_DIR}/src/client/client.cpp)
|
||||
target_include_directories(client PUBLIC ${GLFW_INCLUDE_DIRS} ${GLUT_INCLUDE_DIR} ${OPENGL_INCLUDE_DIRS} ${NUKLEAR_INCLUDE_DIR} ${GLAD_INCLUDE_DIRS})
|
||||
target_link_libraries(client ${GLFW_LIBRARIES} ${GLUT_LIBRARY}
|
||||
${OPENGL_LIBRARIES} ${GLAD_LIBRARIES} ${CMAKE_DL_LIBS})
|
||||
|
||||
# Server
|
||||
#target_include_directories(server "${PROJECT_SOURCE_DIR}/src/server")
|
||||
add_executable(server ${PROJECT_SOURCE_DIR}/src/server/server.cpp)
|
|
@ -0,0 +1,123 @@
|
|||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
// Nuklear
|
||||
#define NK_INCLUDE_FIXED_TYPES
|
||||
#define NK_INCLUDE_STANDARD_IO
|
||||
#define NK_INCLUDE_STANDARD_VARARGS
|
||||
#define NK_INCLUDE_DEFAULT_ALLOCATOR
|
||||
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
|
||||
#define NK_INCLUDE_FONT_BAKING
|
||||
#define NK_INCLUDE_DEFAULT_FONT
|
||||
#define NK_IMPLEMENTATION
|
||||
#define NK_GLFW_GL3_IMPLEMENTATION
|
||||
#define NK_KEYSTATE_BASED_INPUT
|
||||
#include <nuklear.h>
|
||||
#include "nuklear_glfw_gl3.h"
|
||||
|
||||
#define MAX_VERTEX_BUFFER 512 * 1024
|
||||
#define MAX_ELEMENT_BUFFER 128 * 1024
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error %d: %s\n", error, description);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
GLFWwindow* window;
|
||||
|
||||
/* Initialize the library */
|
||||
glfwSetErrorCallback(error_callback);
|
||||
if (!glfwInit()) {
|
||||
fprintf(stdout, "[GFLW] Error: failed to init!\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Create a windowed mode window and its OpenGL context */
|
||||
window = glfwCreateWindow(1024, 768, "Client", NULL, NULL);
|
||||
glfwSetWindowAttrib(window, GLFW_DECORATED, GLFW_TRUE);
|
||||
if (!window) {
|
||||
glfwTerminate();
|
||||
return -1;
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1); // Vsync
|
||||
|
||||
if (!gladLoadGL()) {
|
||||
fprintf(stderr, "[GLAD] Error loading\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
int width = 0, height = 0;
|
||||
struct nk_context *ctx;
|
||||
ctx = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
|
||||
{
|
||||
struct nk_font_atlas *atlas;
|
||||
nk_glfw3_font_stash_begin(&atlas);
|
||||
nk_glfw3_font_stash_end();
|
||||
}
|
||||
struct nk_colorf bg;
|
||||
bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
|
||||
while(!glfwWindowShouldClose(window)) {
|
||||
glfwPollEvents();
|
||||
// Process input.
|
||||
nk_glfw3_new_frame();
|
||||
if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
|
||||
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
|
||||
NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
|
||||
{
|
||||
enum {EASY, HARD};
|
||||
static int op = EASY;
|
||||
static int property = 20;
|
||||
nk_layout_row_static(ctx, 30, 80, 1);
|
||||
if (nk_button_label(ctx, "button"))
|
||||
fprintf(stdout, "button pressed\n");
|
||||
|
||||
nk_layout_row_dynamic(ctx, 30, 2);
|
||||
if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
|
||||
if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
|
||||
|
||||
nk_layout_row_dynamic(ctx, 25, 1);
|
||||
nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
|
||||
|
||||
nk_layout_row_dynamic(ctx, 20, 1);
|
||||
nk_label(ctx, "background:", NK_TEXT_LEFT);
|
||||
nk_layout_row_dynamic(ctx, 25, 1);
|
||||
if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
|
||||
nk_layout_row_dynamic(ctx, 120, 1);
|
||||
bg = nk_color_picker(ctx, bg, NK_RGBA);
|
||||
nk_layout_row_dynamic(ctx, 25, 1);
|
||||
bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
|
||||
bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
|
||||
bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
|
||||
bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
|
||||
nk_combo_end(ctx);
|
||||
}
|
||||
}
|
||||
nk_end(ctx);
|
||||
|
||||
// @TODO Game tick
|
||||
|
||||
// Rendering
|
||||
/* IMPORTANT: `nk_glfw_render` modifies some global OpenGL state
|
||||
* with blending, scissor, face culling, depth test and viewport and
|
||||
* defaults everything back into a default state.
|
||||
* Make sure to either a.) save and restore or b.) reset your own state after
|
||||
* rendering the UI. */
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor(bg.r, bg.g, bg.b, bg.a);
|
||||
nk_glfw3_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
nk_glfw3_shutdown();
|
||||
glfwTerminate();
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,492 @@
|
|||
/*
|
||||
* Nuklear - 1.32.0 - public domain
|
||||
* no warrenty implied; use at your own risk.
|
||||
* authored from 2015-2016 by Micha Mettke
|
||||
*/
|
||||
/*
|
||||
* ==============================================================
|
||||
*
|
||||
* API
|
||||
*
|
||||
* ===============================================================
|
||||
*/
|
||||
#ifndef NK_GLFW_GL3_H_
|
||||
#define NK_GLFW_GL3_H_
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
enum nk_glfw_init_state{
|
||||
NK_GLFW3_DEFAULT=0,
|
||||
NK_GLFW3_INSTALL_CALLBACKS
|
||||
};
|
||||
|
||||
NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state);
|
||||
NK_API void nk_glfw3_shutdown(void);
|
||||
NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
|
||||
NK_API void nk_glfw3_font_stash_end(void);
|
||||
NK_API void nk_glfw3_new_frame(void);
|
||||
NK_API void nk_glfw3_render(enum nk_anti_aliasing, int max_vertex_buffer, int max_element_buffer);
|
||||
|
||||
NK_API void nk_glfw3_device_destroy(void);
|
||||
NK_API void nk_glfw3_device_create(void);
|
||||
|
||||
NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
|
||||
NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
|
||||
NK_API void nk_glfw3_mouse_button_callback(GLFWwindow *win, int button, int action, int mods);
|
||||
|
||||
#endif
|
||||
/*
|
||||
* ==============================================================
|
||||
*
|
||||
* IMPLEMENTATION
|
||||
*
|
||||
* ===============================================================
|
||||
*/
|
||||
#ifdef NK_GLFW_GL3_IMPLEMENTATION
|
||||
|
||||
#ifndef NK_GLFW_TEXT_MAX
|
||||
#define NK_GLFW_TEXT_MAX 256
|
||||
#endif
|
||||
#ifndef NK_GLFW_DOUBLE_CLICK_LO
|
||||
#define NK_GLFW_DOUBLE_CLICK_LO 0.02
|
||||
#endif
|
||||
#ifndef NK_GLFW_DOUBLE_CLICK_HI
|
||||
#define NK_GLFW_DOUBLE_CLICK_HI 0.2
|
||||
#endif
|
||||
|
||||
struct nk_glfw_device {
|
||||
struct nk_buffer cmds;
|
||||
struct nk_draw_null_texture null;
|
||||
GLuint vbo, vao, ebo;
|
||||
GLuint prog;
|
||||
GLuint vert_shdr;
|
||||
GLuint frag_shdr;
|
||||
GLint attrib_pos;
|
||||
GLint attrib_uv;
|
||||
GLint attrib_col;
|
||||
GLint uniform_tex;
|
||||
GLint uniform_proj;
|
||||
GLuint font_tex;
|
||||
};
|
||||
|
||||
struct nk_glfw_vertex {
|
||||
float position[2];
|
||||
float uv[2];
|
||||
nk_byte col[4];
|
||||
};
|
||||
|
||||
static struct nk_glfw {
|
||||
GLFWwindow *win;
|
||||
int width, height;
|
||||
int display_width, display_height;
|
||||
struct nk_glfw_device ogl;
|
||||
struct nk_context ctx;
|
||||
struct nk_font_atlas atlas;
|
||||
struct nk_vec2 fb_scale;
|
||||
unsigned int text[NK_GLFW_TEXT_MAX];
|
||||
int text_len;
|
||||
struct nk_vec2 scroll;
|
||||
double last_button_click;
|
||||
int is_double_click_down;
|
||||
struct nk_vec2 double_click_pos;
|
||||
} glfw;
|
||||
|
||||
#ifdef __APPLE__
|
||||
#define NK_SHADER_VERSION "#version 150\n"
|
||||
#else
|
||||
#define NK_SHADER_VERSION "#version 300 es\n"
|
||||
#endif
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_device_create(void)
|
||||
{
|
||||
GLint status;
|
||||
static const GLchar *vertex_shader =
|
||||
NK_SHADER_VERSION
|
||||
"uniform mat4 ProjMtx;\n"
|
||||
"in vec2 Position;\n"
|
||||
"in vec2 TexCoord;\n"
|
||||
"in vec4 Color;\n"
|
||||
"out vec2 Frag_UV;\n"
|
||||
"out vec4 Frag_Color;\n"
|
||||
"void main() {\n"
|
||||
" Frag_UV = TexCoord;\n"
|
||||
" Frag_Color = Color;\n"
|
||||
" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
|
||||
"}\n";
|
||||
static const GLchar *fragment_shader =
|
||||
NK_SHADER_VERSION
|
||||
"precision mediump float;\n"
|
||||
"uniform sampler2D Texture;\n"
|
||||
"in vec2 Frag_UV;\n"
|
||||
"in vec4 Frag_Color;\n"
|
||||
"out vec4 Out_Color;\n"
|
||||
"void main(){\n"
|
||||
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
|
||||
"}\n";
|
||||
|
||||
struct nk_glfw_device *dev = &glfw.ogl;
|
||||
nk_buffer_init_default(&dev->cmds);
|
||||
dev->prog = glCreateProgram();
|
||||
dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
|
||||
dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
|
||||
glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
|
||||
glCompileShader(dev->vert_shdr);
|
||||
glCompileShader(dev->frag_shdr);
|
||||
glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
|
||||
assert(status == GL_TRUE);
|
||||
glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
|
||||
assert(status == GL_TRUE);
|
||||
glAttachShader(dev->prog, dev->vert_shdr);
|
||||
glAttachShader(dev->prog, dev->frag_shdr);
|
||||
glLinkProgram(dev->prog);
|
||||
glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
|
||||
assert(status == GL_TRUE);
|
||||
|
||||
dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
|
||||
dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
|
||||
dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
|
||||
dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
|
||||
dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
|
||||
|
||||
{
|
||||
/* buffer setup */
|
||||
GLsizei vs = sizeof(struct nk_glfw_vertex);
|
||||
size_t vp = offsetof(struct nk_glfw_vertex, position);
|
||||
size_t vt = offsetof(struct nk_glfw_vertex, uv);
|
||||
size_t vc = offsetof(struct nk_glfw_vertex, col);
|
||||
|
||||
glGenBuffers(1, &dev->vbo);
|
||||
glGenBuffers(1, &dev->ebo);
|
||||
glGenVertexArrays(1, &dev->vao);
|
||||
|
||||
glBindVertexArray(dev->vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
|
||||
|
||||
glEnableVertexAttribArray((GLuint)dev->attrib_pos);
|
||||
glEnableVertexAttribArray((GLuint)dev->attrib_uv);
|
||||
glEnableVertexAttribArray((GLuint)dev->attrib_col);
|
||||
|
||||
glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
|
||||
glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
|
||||
glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
NK_INTERN void
|
||||
nk_glfw3_device_upload_atlas(const void *image, int width, int height)
|
||||
{
|
||||
struct nk_glfw_device *dev = &glfw.ogl;
|
||||
glGenTextures(1, &dev->font_tex);
|
||||
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, image);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_device_destroy(void)
|
||||
{
|
||||
struct nk_glfw_device *dev = &glfw.ogl;
|
||||
glDetachShader(dev->prog, dev->vert_shdr);
|
||||
glDetachShader(dev->prog, dev->frag_shdr);
|
||||
glDeleteShader(dev->vert_shdr);
|
||||
glDeleteShader(dev->frag_shdr);
|
||||
glDeleteProgram(dev->prog);
|
||||
glDeleteTextures(1, &dev->font_tex);
|
||||
glDeleteBuffers(1, &dev->vbo);
|
||||
glDeleteBuffers(1, &dev->ebo);
|
||||
nk_buffer_free(&dev->cmds);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
|
||||
{
|
||||
struct nk_glfw_device *dev = &glfw.ogl;
|
||||
struct nk_buffer vbuf, ebuf;
|
||||
GLfloat ortho[4][4] = {
|
||||
{2.0f, 0.0f, 0.0f, 0.0f},
|
||||
{0.0f,-2.0f, 0.0f, 0.0f},
|
||||
{0.0f, 0.0f,-1.0f, 0.0f},
|
||||
{-1.0f,1.0f, 0.0f, 1.0f},
|
||||
};
|
||||
ortho[0][0] /= (GLfloat)glfw.width;
|
||||
ortho[1][1] /= (GLfloat)glfw.height;
|
||||
|
||||
/* setup global state */
|
||||
glEnable(GL_BLEND);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
/* setup program */
|
||||
glUseProgram(dev->prog);
|
||||
glUniform1i(dev->uniform_tex, 0);
|
||||
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
|
||||
glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
|
||||
{
|
||||
/* convert from command queue into draw list and draw to screen */
|
||||
const struct nk_draw_command *cmd;
|
||||
void *vertices, *elements;
|
||||
const nk_draw_index *offset = NULL;
|
||||
|
||||
/* allocate vertex and element buffer */
|
||||
glBindVertexArray(dev->vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
|
||||
|
||||
glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW);
|
||||
|
||||
/* load draw vertices & elements directly into vertex + element buffer */
|
||||
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
{
|
||||
/* fill convert configuration */
|
||||
struct nk_convert_config config;
|
||||
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
|
||||
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
|
||||
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
|
||||
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
|
||||
{NK_VERTEX_LAYOUT_END}
|
||||
};
|
||||
NK_MEMSET(&config, 0, sizeof(config));
|
||||
config.vertex_layout = vertex_layout;
|
||||
config.vertex_size = sizeof(struct nk_glfw_vertex);
|
||||
config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
|
||||
config.null = dev->null;
|
||||
config.circle_segment_count = 22;
|
||||
config.curve_segment_count = 22;
|
||||
config.arc_segment_count = 22;
|
||||
config.global_alpha = 1.0f;
|
||||
config.shape_AA = AA;
|
||||
config.line_AA = AA;
|
||||
|
||||
/* setup buffers to load vertices and elements */
|
||||
nk_buffer_init_fixed(&vbuf, vertices, (size_t)max_vertex_buffer);
|
||||
nk_buffer_init_fixed(&ebuf, elements, (size_t)max_element_buffer);
|
||||
nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);
|
||||
}
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
|
||||
|
||||
/* iterate over and execute each draw command */
|
||||
nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
|
||||
{
|
||||
if (!cmd->elem_count) continue;
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
|
||||
glScissor(
|
||||
(GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
|
||||
(GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
|
||||
(GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
|
||||
(GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
|
||||
offset += cmd->elem_count;
|
||||
}
|
||||
nk_clear(&glfw.ctx);
|
||||
}
|
||||
|
||||
/* default OpenGL state */
|
||||
glUseProgram(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
|
||||
{
|
||||
(void)win;
|
||||
if (glfw.text_len < NK_GLFW_TEXT_MAX)
|
||||
glfw.text[glfw.text_len++] = codepoint;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
|
||||
{
|
||||
(void)win; (void)xoff;
|
||||
glfw.scroll.x += (float)xoff;
|
||||
glfw.scroll.y += (float)yoff;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
double x, y;
|
||||
if (button != GLFW_MOUSE_BUTTON_LEFT) return;
|
||||
glfwGetCursorPos(window, &x, &y);
|
||||
if (action == GLFW_PRESS) {
|
||||
double dt = glfwGetTime() - glfw.last_button_click;
|
||||
if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
|
||||
glfw.is_double_click_down = nk_true;
|
||||
glfw.double_click_pos = nk_vec2((float)x, (float)y);
|
||||
}
|
||||
glfw.last_button_click = glfwGetTime();
|
||||
} else glfw.is_double_click_down = nk_false;
|
||||
}
|
||||
|
||||
NK_INTERN void
|
||||
nk_glfw3_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
|
||||
{
|
||||
const char *text = glfwGetClipboardString(glfw.win);
|
||||
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
|
||||
(void)usr;
|
||||
}
|
||||
|
||||
NK_INTERN void
|
||||
nk_glfw3_clipboard_copy(nk_handle usr, const char *text, int len)
|
||||
{
|
||||
char *str = 0;
|
||||
(void)usr;
|
||||
if (!len) return;
|
||||
str = (char*)malloc((size_t)len+1);
|
||||
if (!str) return;
|
||||
memcpy(str, text, (size_t)len);
|
||||
str[len] = '\0';
|
||||
glfwSetClipboardString(glfw.win, str);
|
||||
free(str);
|
||||
}
|
||||
|
||||
NK_API struct nk_context*
|
||||
nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
|
||||
{
|
||||
glfw.win = win;
|
||||
if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
|
||||
glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
|
||||
glfwSetCharCallback(win, nk_glfw3_char_callback);
|
||||
glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
|
||||
}
|
||||
nk_init_default(&glfw.ctx, 0);
|
||||
glfw.ctx.clip.copy = nk_glfw3_clipboard_copy;
|
||||
glfw.ctx.clip.paste = nk_glfw3_clipboard_paste;
|
||||
glfw.ctx.clip.userdata = nk_handle_ptr(0);
|
||||
glfw.last_button_click = 0;
|
||||
nk_glfw3_device_create();
|
||||
|
||||
glfw.is_double_click_down = nk_false;
|
||||
glfw.double_click_pos = nk_vec2(0, 0);
|
||||
|
||||
return &glfw.ctx;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
|
||||
{
|
||||
nk_font_atlas_init_default(&glfw.atlas);
|
||||
nk_font_atlas_begin(&glfw.atlas);
|
||||
*atlas = &glfw.atlas;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_font_stash_end(void)
|
||||
{
|
||||
const void *image; int w, h;
|
||||
image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
||||
nk_glfw3_device_upload_atlas(image, w, h);
|
||||
nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null);
|
||||
if (glfw.atlas.default_font)
|
||||
nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_new_frame(void)
|
||||
{
|
||||
int i;
|
||||
double x, y;
|
||||
struct nk_context *ctx = &glfw.ctx;
|
||||
struct GLFWwindow *win = glfw.win;
|
||||
|
||||
glfwGetWindowSize(win, &glfw.width, &glfw.height);
|
||||
glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
|
||||
glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
|
||||
glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
|
||||
|
||||
nk_input_begin(ctx);
|
||||
for (i = 0; i < glfw.text_len; ++i)
|
||||
nk_input_unicode(ctx, glfw.text[i]);
|
||||
|
||||
#ifdef NK_GLFW_GL3_MOUSE_GRABBING
|
||||
/* optional grabbing behavior */
|
||||
if (ctx->input.mouse.grab)
|
||||
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
else if (ctx->input.mouse.ungrab)
|
||||
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
#endif
|
||||
|
||||
nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
|
||||
glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
|
||||
|
||||
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
|
||||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
|
||||
nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
|
||||
} else {
|
||||
nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_COPY, 0);
|
||||
nk_input_key(ctx, NK_KEY_PASTE, 0);
|
||||
nk_input_key(ctx, NK_KEY_CUT, 0);
|
||||
nk_input_key(ctx, NK_KEY_SHIFT, 0);
|
||||
}
|
||||
|
||||
glfwGetCursorPos(win, &x, &y);
|
||||
nk_input_motion(ctx, (int)x, (int)y);
|
||||
#ifdef NK_GLFW_GL3_MOUSE_GRABBING
|
||||
if (ctx->input.mouse.grabbed) {
|
||||
glfwSetCursorPos(glfw.win, ctx->input.mouse.prev.x, ctx->input.mouse.prev.y);
|
||||
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
|
||||
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
|
||||
}
|
||||
#endif
|
||||
nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down);
|
||||
nk_input_scroll(ctx, glfw.scroll);
|
||||
nk_input_end(&glfw.ctx);
|
||||
glfw.text_len = 0;
|
||||
glfw.scroll = nk_vec2(0,0);
|
||||
}
|
||||
|
||||
NK_API
|
||||
void nk_glfw3_shutdown(void)
|
||||
{
|
||||
nk_font_atlas_clear(&glfw.atlas);
|
||||
nk_free(&glfw.ctx);
|
||||
nk_glfw3_device_destroy();
|
||||
memset(&glfw, 0, sizeof(glfw));
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,46 @@
|
|||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <arpa/inet.h>
|
||||
#include <netinet/in.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
|
||||
#define SERVER_UDP_PORT 2800
|
||||
#define UDP_PACKET_SIZE 500
|
||||
#define UDP_BUFFER_SIZE 10000
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
|
||||
int fd;
|
||||
if ((fd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
|
||||
perror("cannot create socket");
|
||||
return -1;
|
||||
}
|
||||
|
||||
struct sockaddr_in sin;
|
||||
memset(&sin, 0, sizeof(sin));
|
||||
sin.sin_family = AF_INET;
|
||||
sin.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
sin.sin_port = htons(SERVER_UDP_PORT);
|
||||
|
||||
if (bind(fd, (struct sockaddr *) &sin, sizeof(sin)) < 0) {
|
||||
perror("bind failed");
|
||||
return -1;
|
||||
}
|
||||
|
||||
unsigned char buf[UDP_PACKET_SIZE];
|
||||
int recvlen;
|
||||
struct sockaddr_in remote_address;
|
||||
socklen_t addrlen = sizeof(remote_address);
|
||||
for (;;) {
|
||||
printf("waiting on port %d\n", SERVER_UDP_PORT);
|
||||
recvlen = recvfrom(fd, buf, UDP_PACKET_SIZE, 0,
|
||||
(struct sockaddr *) &remote_address,
|
||||
&addrlen);
|
||||
if (recvlen > 0) {
|
||||
buf[recvlen] = 0;
|
||||
printf("received message: \"%s\"\n", buf);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <GL/glew.h>
|
||||
#include <GL/freeglut.h>
|
||||
|
||||
|
||||
static void RenderSceneCB()
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
static void InitializeGlutCallbacks()
|
||||
{
|
||||
glutDisplayFunc(RenderSceneCB);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA);
|
||||
glutInitWindowSize(1024, 768);
|
||||
glutInitWindowPosition(100, 100);
|
||||
glutCreateWindow("Tutorial 01");
|
||||
InitializeGlutCallbacks();
|
||||
|
||||
GLenum res = glewInit();
|
||||
if (res != GLEW_OK)
|
||||
{
|
||||
fprintf(stderr, "Error: '%s'\n", glewGetErrorString(res));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue