Make shader list and program file names more consistent

In particular, the client was loading list.txt, not shader_list.txt
and it seems weird to be incoherent between the source and built
resources in this way.
This commit is contained in:
kienan 2020-05-03 16:57:48 -04:00
parent d6465aafe6
commit 56fce78098
3 changed files with 1 additions and 1 deletions

View File

@ -107,7 +107,7 @@ int main(int argc, char** argv)
// @BUG This is a temporary hack. When shader_program_registry is grown, the existing
// entries lose data.
shader_program_registry.reserve(10);
loadShaderProgramsFromFile("shaders/shader_programs.txt", &shader_registry, &shader_program_registry);
loadShaderProgramsFromFile("shaders/programs.txt", &shader_registry, &shader_program_registry);
messager.registerCallback(&debug_messagebus_callback);
int window_height, window_width;
glm::mat4 projection;