ld50/TODO.md

688 B

  1. Visual polish
  • a visual / title in the left sidebar
  • multiple square tiles to add variation
  • make the help text indicate (flash, etc.)
  • visual indications when damage is done but a unit isn't killed
  • visual indication when a unit is stronger (eg. a little skull or star or something)
  1. Sound effects
  • on hit, especially when the unit isn't killed
  • if possible, a small bit of background music
  1. Gameplay additions:
  • powerups: change movement type, remove pawn's attack and movement restrictions
  • new units
  • choose difference board sizes
  1. Further visual polish
  • animate the piece making the attack, and returning to it's spot

Bugs of note:

  • n/a