18 lines
729 B
Markdown
18 lines
729 B
Markdown
1. Visual polish
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* visual indications when damage is done but a unit isn't killed
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* visual indication when a unit is stronger (eg. a little skull or star or something)
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* multiple square tiles to add variation
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2. Sound effects
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* on hit, especially when the unit isn't killed
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* if possible, a small bit of background music
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3. Gameplay additions:
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* powerups: change movement type, remove pawn's attack and movement restrictions
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* new units
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* choose difference board sizes
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4. Further visual polish
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* animate the piece making the attack, and returning to it's spot
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Bugs of note:
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* [low] the possible move squares don't change if you increase speed via the debug menu. work around: deselect and reselect the piece
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