ld50/TODO.md

18 lines
729 B
Markdown

1. Visual polish
* visual indications when damage is done but a unit isn't killed
* visual indication when a unit is stronger (eg. a little skull or star or something)
* multiple square tiles to add variation
2. Sound effects
* on hit, especially when the unit isn't killed
* if possible, a small bit of background music
3. Gameplay additions:
* powerups: change movement type, remove pawn's attack and movement restrictions
* new units
* choose difference board sizes
4. Further visual polish
* animate the piece making the attack, and returning to it's spot
Bugs of note:
* [low] the possible move squares don't change if you increase speed via the debug menu. work around: deselect and reselect the piece