1. Visual polish * visual indications when damage is done but a unit isn't killed * visual indication when a unit is stronger (eg. a little skull or star or something) * multiple square tiles to add variation 2. Sound effects * on hit, especially when the unit isn't killed * if possible, a small bit of background music 3. Gameplay additions: * powerups: change movement type, remove pawn's attack and movement restrictions * new units * choose difference board sizes 4. Further visual polish * animate the piece making the attack, and returning to it's spot Bugs of note: * [low] the possible move squares don't change if you increase speed via the debug menu. work around: deselect and reselect the piece