Add some ideas based on the final round vote options
This commit is contained in:
parent
65278fac07
commit
b4a9c2b811
|
@ -0,0 +1,113 @@
|
|||
# LD50 Ideas
|
||||
|
||||
## Delay the inevitable
|
||||
|
||||
* advancing army: eg., FTL
|
||||
* chess where the opponent keeps getting new pieces
|
||||
* space invaders
|
||||
* tomogotchi with a medical condition: keep managing it. while trying to acheive some other goal?
|
||||
|
||||
## Fragile
|
||||
|
||||
* hang on to something with a precarious control scheme, eg. waiting tables with a stack of plates
|
||||
* low health (bullet hell, or 1-hit KO)
|
||||
* navigate social interactions
|
||||
* perform a task precisely: small errors may have large consequences
|
||||
* eg., solder simulator. components crack when overheated, or esd death when touched
|
||||
* surgeon sim but more serious? heh
|
||||
|
||||
## Make connections
|
||||
|
||||
* crap puzzles like missing pipes or wires
|
||||
* make your own mental connections in solving a puzzle based on clues
|
||||
* detective work
|
||||
* making (and breaking) connections to manage a systemic capacity (eg. MiniMetro)
|
||||
* social engineering
|
||||
* connecting pieces with no particular goal: frankenstein monsters, hip bone is connected to the toe bone?
|
||||
* connect different concepts or systems in a process (eg. that medicine making puzzle game)
|
||||
|
||||
## Mutation
|
||||
|
||||
* alter yourself to fit better, or to succeed
|
||||
* the challenge keeps mutating: you need to adapt
|
||||
* managing with extra functionality due to mutation (eg. your job now has extra tasks that you need to do)
|
||||
* identifying mutations (spot the difference?)
|
||||
|
||||
## Teleportation
|
||||
|
||||
* teleportation is complicated. your star trek teleporter takes you through hell before you rematerialize
|
||||
* you can only teleport, and so have to go back and force to solve a problem
|
||||
* movement is always in steps instead of linear. eg. you move like a chess piece while everything around you moves freely
|
||||
|
||||
## A single resource
|
||||
|
||||
* literally any game with just one resource: life, time, etc.
|
||||
* finding 'creative' uses for the one thing you have
|
||||
|
||||
## Folklore
|
||||
|
||||
* an experience based on a folk story?
|
||||
* story building "I heard that..."
|
||||
* make combined with some elements of a rock-paper-scissors version of burning wheel's social
|
||||
combat to try and find which narrative is accepted as part of the story
|
||||
|
||||
## Shelter
|
||||
|
||||
* crosses over in part with infestation
|
||||
* survival
|
||||
* home maintenance
|
||||
|
||||
## Infestation
|
||||
|
||||
* burn all the things
|
||||
* the paranoia and discomfort of living with bedbugs
|
||||
* spending energy to control or modify a chaotic environment to prevent the infestation from coming in
|
||||
* where's waldo
|
||||
* bop 'em reflex thing
|
||||
|
||||
## Road trip
|
||||
|
||||
* bored again trail
|
||||
* cross country canada
|
||||
* management of driving resources
|
||||
* attention / awakeness
|
||||
* consumables (snacks, water, coffee)
|
||||
* activities (games, stories, podcasts/music/etc)
|
||||
* need to pee
|
||||
* gas / cash / grass
|
||||
* passenger irritation
|
||||
* weather / heat / where the
|
||||
* does your cruise control work
|
||||
|
||||
## Tunnels
|
||||
|
||||
* is this like a special case of make connections?
|
||||
|
||||
## Overgrown
|
||||
|
||||
* is this like infestation?
|
||||
* more precise in not wanting to remove something?
|
||||
* difficult to move or see what's coming
|
||||
|
||||
## Out of order
|
||||
|
||||
* find pieces of a thing
|
||||
* find a way to return to calm
|
||||
* enforce the order beat 'em up
|
||||
|
||||
## Space is limited
|
||||
|
||||
* any game I make basically
|
||||
* many games progress from small levels to larger. perhaps fixed size, or they progress from larger to smaller and it becomes more difficult (how?)
|
||||
|
||||
## Combine
|
||||
|
||||
* put items together
|
||||
* connect different concepts or systems in a process (eg. that medicine making puzzle game)
|
||||
|
||||
## Garden
|
||||
|
||||
* a large multi-tomagotchi situation
|
||||
* sorting or optimization problem: given space and plants and their neighbour interactions, get the
|
||||
best results possible
|
||||
* plant identification (lol just flash cards, but in the compo I can't use outside pictures of a thing unless I take them myself or alter them in a meaningful way)
|
Loading…
Reference in New Issue