diff --git a/ideas.md b/ideas.md new file mode 100644 index 0000000..6e3b254 --- /dev/null +++ b/ideas.md @@ -0,0 +1,113 @@ +# LD50 Ideas + +## Delay the inevitable + +* advancing army: eg., FTL +* chess where the opponent keeps getting new pieces + * space invaders +* tomogotchi with a medical condition: keep managing it. while trying to acheive some other goal? + +## Fragile + +* hang on to something with a precarious control scheme, eg. waiting tables with a stack of plates +* low health (bullet hell, or 1-hit KO) +* navigate social interactions +* perform a task precisely: small errors may have large consequences + * eg., solder simulator. components crack when overheated, or esd death when touched + * surgeon sim but more serious? heh + +## Make connections + +* crap puzzles like missing pipes or wires +* make your own mental connections in solving a puzzle based on clues + * detective work +* making (and breaking) connections to manage a systemic capacity (eg. MiniMetro) +* social engineering +* connecting pieces with no particular goal: frankenstein monsters, hip bone is connected to the toe bone? +* connect different concepts or systems in a process (eg. that medicine making puzzle game) + +## Mutation + +* alter yourself to fit better, or to succeed +* the challenge keeps mutating: you need to adapt +* managing with extra functionality due to mutation (eg. your job now has extra tasks that you need to do) +* identifying mutations (spot the difference?) + +## Teleportation + +* teleportation is complicated. your star trek teleporter takes you through hell before you rematerialize +* you can only teleport, and so have to go back and force to solve a problem +* movement is always in steps instead of linear. eg. you move like a chess piece while everything around you moves freely + +## A single resource + +* literally any game with just one resource: life, time, etc. +* finding 'creative' uses for the one thing you have + +## Folklore + +* an experience based on a folk story? +* story building "I heard that..." + * make combined with some elements of a rock-paper-scissors version of burning wheel's social + combat to try and find which narrative is accepted as part of the story + +## Shelter + +* crosses over in part with infestation +* survival +* home maintenance + +## Infestation + +* burn all the things +* the paranoia and discomfort of living with bedbugs +* spending energy to control or modify a chaotic environment to prevent the infestation from coming in +* where's waldo +* bop 'em reflex thing + +## Road trip + +* bored again trail +* cross country canada +* management of driving resources + * attention / awakeness + * consumables (snacks, water, coffee) + * activities (games, stories, podcasts/music/etc) + * need to pee + * gas / cash / grass + * passenger irritation + * weather / heat / where the + * does your cruise control work + +## Tunnels + +* is this like a special case of make connections? + +## Overgrown + +* is this like infestation? + * more precise in not wanting to remove something? +* difficult to move or see what's coming + +## Out of order + +* find pieces of a thing +* find a way to return to calm +* enforce the order beat 'em up + +## Space is limited + +* any game I make basically +* many games progress from small levels to larger. perhaps fixed size, or they progress from larger to smaller and it becomes more difficult (how?) + +## Combine + +* put items together +* connect different concepts or systems in a process (eg. that medicine making puzzle game) + +## Garden + +* a large multi-tomagotchi situation +* sorting or optimization problem: given space and plants and their neighbour interactions, get the + best results possible +* plant identification (lol just flash cards, but in the compo I can't use outside pictures of a thing unless I take them myself or alter them in a meaningful way)