Add some ideas based on the final round vote options
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# LD50 Ideas
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## Delay the inevitable
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* advancing army: eg., FTL
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* chess where the opponent keeps getting new pieces
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* space invaders
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* tomogotchi with a medical condition: keep managing it. while trying to acheive some other goal?
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## Fragile
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* hang on to something with a precarious control scheme, eg. waiting tables with a stack of plates
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* low health (bullet hell, or 1-hit KO)
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* navigate social interactions
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* perform a task precisely: small errors may have large consequences
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* eg., solder simulator. components crack when overheated, or esd death when touched
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* surgeon sim but more serious? heh
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## Make connections
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* crap puzzles like missing pipes or wires
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* make your own mental connections in solving a puzzle based on clues
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* detective work
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* making (and breaking) connections to manage a systemic capacity (eg. MiniMetro)
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* social engineering
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* connecting pieces with no particular goal: frankenstein monsters, hip bone is connected to the toe bone?
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* connect different concepts or systems in a process (eg. that medicine making puzzle game)
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## Mutation
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* alter yourself to fit better, or to succeed
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* the challenge keeps mutating: you need to adapt
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* managing with extra functionality due to mutation (eg. your job now has extra tasks that you need to do)
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* identifying mutations (spot the difference?)
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## Teleportation
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* teleportation is complicated. your star trek teleporter takes you through hell before you rematerialize
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* you can only teleport, and so have to go back and force to solve a problem
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* movement is always in steps instead of linear. eg. you move like a chess piece while everything around you moves freely
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## A single resource
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* literally any game with just one resource: life, time, etc.
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* finding 'creative' uses for the one thing you have
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## Folklore
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* an experience based on a folk story?
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* story building "I heard that..."
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* make combined with some elements of a rock-paper-scissors version of burning wheel's social
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combat to try and find which narrative is accepted as part of the story
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## Shelter
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* crosses over in part with infestation
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* survival
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* home maintenance
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## Infestation
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* burn all the things
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* the paranoia and discomfort of living with bedbugs
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* spending energy to control or modify a chaotic environment to prevent the infestation from coming in
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* where's waldo
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* bop 'em reflex thing
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## Road trip
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* bored again trail
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* cross country canada
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* management of driving resources
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* attention / awakeness
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* consumables (snacks, water, coffee)
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* activities (games, stories, podcasts/music/etc)
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* need to pee
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* gas / cash / grass
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* passenger irritation
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* weather / heat / where the
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* does your cruise control work
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## Tunnels
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* is this like a special case of make connections?
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## Overgrown
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* is this like infestation?
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* more precise in not wanting to remove something?
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* difficult to move or see what's coming
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## Out of order
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* find pieces of a thing
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* find a way to return to calm
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* enforce the order beat 'em up
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## Space is limited
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* any game I make basically
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* many games progress from small levels to larger. perhaps fixed size, or they progress from larger to smaller and it becomes more difficult (how?)
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## Combine
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* put items together
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* connect different concepts or systems in a process (eg. that medicine making puzzle game)
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## Garden
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* a large multi-tomagotchi situation
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* sorting or optimization problem: given space and plants and their neighbour interactions, get the
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best results possible
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* plant identification (lol just flash cards, but in the compo I can't use outside pictures of a thing unless I take them myself or alter them in a meaningful way)
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