Notes on things to do next
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1. Enemy respawns
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* every now and again, the opponents has new units that spawn
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* indicator to show respawn is nearing
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* is it all the missing units, or a chance for each?
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2. game end
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* when a side is out of pieces
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3. Power ups
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* a chance of having power ups spawn on an random unoccupied square when a unit dies
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* +health, +attack, +speed, +jump, (pawn only) remove "attack_only", spawn a new (random?) piece, change movement type
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* then the enemy respawns units, their new untis are stronger
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* support for pieces with multiple hit points
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* unit info panel
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4. Visual polish
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* clean up tile borders
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* multiple square tiles to add variation
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* make the help text indicate (flash, etc.)
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5. Sound effects
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* on hit
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* on piece lost
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* on piece kill
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* on opponent victory
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* if possible, a small bit of background music
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6. Further visual polish
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7. New units
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