Notes on things to do next
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				|  | @ -0,0 +1,24 @@ | ||||||
|  | 1. Enemy respawns | ||||||
|  |   * every now and again, the opponents has new units that spawn | ||||||
|  |      * indicator to show respawn is nearing | ||||||
|  |   * is it all the missing units, or a chance for each? | ||||||
|  | 2. game end | ||||||
|  |   * when a side is out of pieces | ||||||
|  | 3. Power ups | ||||||
|  |   * a chance of having power ups spawn on an random unoccupied square when a unit dies | ||||||
|  |     * +health, +attack, +speed, +jump, (pawn only) remove "attack_only", spawn a new (random?) piece, change movement type | ||||||
|  |   * then the enemy respawns units, their new untis are stronger | ||||||
|  |   * support for pieces with multiple hit points | ||||||
|  |   * unit info panel | ||||||
|  | 4. Visual polish | ||||||
|  |   * clean up tile borders | ||||||
|  |   * multiple square tiles to add variation | ||||||
|  |   * make the help text indicate (flash, etc.) | ||||||
|  | 5. Sound effects | ||||||
|  |   * on hit | ||||||
|  |   * on piece lost | ||||||
|  |   * on piece kill | ||||||
|  |   * on opponent victory | ||||||
|  |   * if possible, a small bit of background music | ||||||
|  | 6. Further visual polish | ||||||
|  | 7. New units | ||||||
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