ld50/TODO.md

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1. Visual polish
* multiple square tiles to add variation
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2. Sound effects
* when a unit is killed
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* if possible, a small bit of background music
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3. Gameplay additions:
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* powerups: change movement type, remove pawn's attack and movement restrictions
* new units
* choose difference board sizes
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4. Further visual polish
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* animate the piece making the attack, and returning to it's spot
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Bugs of note:
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* [low] the possible move squares don't change if you increase speed via the debug menu. work around: deselect and reselect the piece