Make shader list and program file names more consistent
In particular, the client was loading list.txt, not shader_list.txt and it seems weird to be incoherent between the source and built resources in this way.
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@ -107,7 +107,7 @@ int main(int argc, char** argv)
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// @BUG This is a temporary hack. When shader_program_registry is grown, the existing
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// entries lose data.
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shader_program_registry.reserve(10);
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loadShaderProgramsFromFile("shaders/shader_programs.txt", &shader_registry, &shader_program_registry);
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loadShaderProgramsFromFile("shaders/programs.txt", &shader_registry, &shader_program_registry);
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messager.registerCallback(&debug_messagebus_callback);
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int window_height, window_width;
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glm::mat4 projection;
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