ld50/TODO.md

638 B

  1. Visual polish
  • visual indication when a unit is stronger (eg. a little skull or star or something)
  • multiple square tiles to add variation
  1. Sound effects
  • when a unit is killed
  • if possible, a small bit of background music
  1. Gameplay additions:
  • powerups: change movement type, remove pawn's attack and movement restrictions
  • new units
  • choose difference board sizes
  1. Further visual polish
  • animate the piece making the attack, and returning to it's spot

Bugs of note:

  • [low] the possible move squares don't change if you increase speed via the debug menu. work around: deselect and reselect the piece