ld48/src/ui/GameMenu.gd

34 lines
642 B
GDScript3
Raw Normal View History

2021-04-25 23:52:23 +00:00
extends PopupMenu
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _input(_ev):
if Input.is_action_just_pressed("ui_cancel"):
var menu = self
if menu.is_visible():
menu.set_visible(false)
else:
menu.popup_centered();
func _on_ContinueButton_pressed():
self.set_visible(false)
func _on_ExitGameButton_pressed():
get_tree().quit()
func _on_LeaveGameButton_pressed():
GameState.reset_to_main_menu()