extends PopupMenu # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _input(_ev): if Input.is_action_just_pressed("ui_cancel"): var menu = self if menu.is_visible(): menu.set_visible(false) else: menu.popup_centered(); func _on_ContinueButton_pressed(): self.set_visible(false) func _on_ExitGameButton_pressed(): get_tree().quit() func _on_LeaveGameButton_pressed(): GameState.reset_to_main_menu()