44 lines
784 B
GDScript
44 lines
784 B
GDScript
extends Panel
|
|
|
|
# class member variables go here, for example:
|
|
# var a = 2
|
|
# var b = "textvar"
|
|
|
|
var t_max = 60.0
|
|
var t = 60.0
|
|
|
|
signal skip_presssed
|
|
|
|
func set_time_max(t):
|
|
self.t_max = t
|
|
self.set_time_left(t)
|
|
|
|
func set_time_left(t):
|
|
if t == null && self.t > self.t_max:
|
|
self.t = self.t_max
|
|
if t <= self.t_max:
|
|
self.t = t
|
|
get_node('timeleft').text = self.format_time(self.t)
|
|
|
|
func format_time(t):
|
|
var minutes = t / 60;
|
|
var seconds = int(t) % 60;
|
|
return '%d:%02d' % [minutes, seconds]
|
|
|
|
func _draw():
|
|
pass
|
|
|
|
func _ready():
|
|
# Called every time the node is added to the scene.
|
|
# Initialization here
|
|
pass
|
|
|
|
#func _process(delta):
|
|
# # Called every frame. Delta is time since last frame.
|
|
# # Update game logic here.
|
|
# pass
|
|
|
|
|
|
func _on_skip_pressed():
|
|
emit_signal('skip_pressed')
|