44 lines
784 B
GDScript3
44 lines
784 B
GDScript3
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extends Panel
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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var t_max = 60.0
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var t = 60.0
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signal skip_presssed
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func set_time_max(t):
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self.t_max = t
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self.set_time_left(t)
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func set_time_left(t):
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if t == null && self.t > self.t_max:
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self.t = self.t_max
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if t <= self.t_max:
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self.t = t
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get_node('timeleft').text = self.format_time(self.t)
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func format_time(t):
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var minutes = t / 60;
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var seconds = int(t) % 60;
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return '%d:%02d' % [minutes, seconds]
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func _draw():
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pass
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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#func _process(delta):
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# # Called every frame. Delta is time since last frame.
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# # Update game logic here.
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# pass
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func _on_skip_pressed():
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emit_signal('skip_pressed')
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