34 lines
629 B
GDScript
34 lines
629 B
GDScript
extends Panel
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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var resources = [
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'population',
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'jobs',
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'food',
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'resources',
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'effort',
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'goods'
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]
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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func update_resources(r):
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print(self.resources)
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for i in self.resources:
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if not i:
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continue
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var v = r[i]
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get_node('HBoxContainer/%s/progress' %i).value = v
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get_node('HBoxContainer/%s' %i).hint_tooltip = '%s: %d' %[i, v]
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#func _process(delta):
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# # Called every frame. Delta is time since last frame.
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# # Update game logic here.
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# pass
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