extends Panel # class member variables go here, for example: # var a = 2 # var b = "textvar" var resources = [ 'population', 'jobs', 'food', 'resources', 'effort', 'goods' ] func _ready(): # Called every time the node is added to the scene. # Initialization here pass func update_resources(r): print(self.resources) for i in self.resources: if not i: continue var v = r[i] get_node('HBoxContainer/%s/progress' %i).value = v get_node('HBoxContainer/%s' %i).hint_tooltip = '%s: %d' %[i, v] #func _process(delta): # # Called every frame. Delta is time since last frame. # # Update game logic here. # pass