15 lines
332 B
GDScript
15 lines
332 B
GDScript
extends Node2D
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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func _on_game_game_energy_changed(new_value):
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get_node("ProgressBar").set_value(new_value)
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get_node("Label").set_text('%d' % new_value)
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