extends Node2D # class member variables go here, for example: # var a = 2 # var b = "textvar" func _ready(): # Called every time the node is added to the scene. # Initialization here pass func _on_game_game_energy_changed(new_value): get_node("ProgressBar").set_value(new_value) get_node("Label").set_text('%d' % new_value)