ld39-dead_in_the_water/game/help_widget.gd

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GDScript3
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2017-07-31 00:17:24 +00:00
extends TextureButton
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
var widget_shown = false
var current_texture_idx = 0
var textures = [
load('res://ui/help/help_1.tex'),
load('res://ui/help/help_2.tex'),
load('res://ui/help/help_3.tex'),
load('res://ui/help/help_4.tex'),
]
func _ready():
# Called every time the node is added to the scene.
# Initialization here
set_process_unhandled_key_input(true)
func _unhandled_key_input(event):
if not self.widget_shown:
return
if event.type == InputEvent.KEY && event.scancode == KEY_ESCAPE:
self.show_widget(false)
get_tree().set_input_as_handled()
func show_widget(enable):
self.widget_shown = enable
if enable:
self.set_widget_page(self.current_texture_idx)
get_node('Container').show()
else:
get_node('Container').hide()
self.set_widget_page(0)
func _on_icon_pressed():
self.show_widget(!self.widget_shown)
func set_widget_page(idx):
if idx < 0:
return
if idx >= self.textures.size():
return
get_node('Container/TextureFrame').set_texture(self.textures[idx])
get_node('Container/Label').set_text("Page %d / %d" % [idx + 1, self.textures.size() ])
if idx == 0:
get_node('Container/Previous').set_disabled(true)
else:
get_node('Container/Previous').set_disabled(false)
if idx == self.textures.size() - 1:
get_node('Container/Next').set_disabled(true)
else:
get_node('Container/Next').set_disabled(false)
self.current_texture_idx = idx
func _on_Next_pressed():
self.set_widget_page(self.current_texture_idx + 1)
func _on_Previous_pressed():
self.set_widget_page(self.current_texture_idx - 1)