24 lines
513 B
GDScript3
24 lines
513 B
GDScript3
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extends Node2D
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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func _on_game_game_deck_changed(count):
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get_node('deckCount').set_text("Cards in deck: %d" % count)
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func _on_game_game_discard_changed(count):
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get_node('discardCount').set_text("Cards in discard: %d" % count)
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func _on_game_game_hand_changed(count):
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get_node('handCount').set_text("Cardss in hand: %d" % count)
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