extends Node2D # class member variables go here, for example: # var a = 2 # var b = "textvar" func _ready(): # Called every time the node is added to the scene. # Initialization here pass func _on_game_game_deck_changed(count): get_node('deckCount').set_text("Cards in deck: %d" % count) func _on_game_game_discard_changed(count): get_node('discardCount').set_text("Cards in discard: %d" % count) func _on_game_game_hand_changed(count): get_node('handCount').set_text("Cardss in hand: %d" % count)