30 lines
513 B
GDScript
30 lines
513 B
GDScript
extends Node
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signal hp_empty(node)
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# Defaults
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var max_health = 50
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var min_health = 0
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var health = 50
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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func heal(amount):
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change_hp(amount)
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func damage(amount):
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change_hp(-amount)
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func change_hp(amount):
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health += amount
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if (health > max_health):
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health = max_health
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if (health < min_health):
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emit_signal('hp_empty', self) |