30 lines
513 B
GDScript3
30 lines
513 B
GDScript3
|
extends Node
|
||
|
|
||
|
signal hp_empty(node)
|
||
|
|
||
|
# Defaults
|
||
|
var max_health = 50
|
||
|
var min_health = 0
|
||
|
var health = 50
|
||
|
|
||
|
# class member variables go here, for example:
|
||
|
# var a = 2
|
||
|
# var b = "textvar"
|
||
|
|
||
|
func _ready():
|
||
|
# Called every time the node is added to the scene.
|
||
|
# Initialization here
|
||
|
pass
|
||
|
|
||
|
func heal(amount):
|
||
|
change_hp(amount)
|
||
|
|
||
|
func damage(amount):
|
||
|
change_hp(-amount)
|
||
|
|
||
|
func change_hp(amount):
|
||
|
health += amount
|
||
|
if (health > max_health):
|
||
|
health = max_health
|
||
|
if (health < min_health):
|
||
|
emit_signal('hp_empty', self)
|