19 lines
310 B
GDScript3
19 lines
310 B
GDScript3
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extends Node
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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func _on_Quit_released():
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get_tree().quit()
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func _on_Play_released():
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get_tree().change_scene("res://game.tscn")
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