ld38-blacksheep/menu.gd

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310 B
GDScript3
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2017-04-23 19:34:18 +00:00
extends Node
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
func _ready():
# Called every time the node is added to the scene.
# Initialization here
pass
func _on_Quit_released():
get_tree().quit()
func _on_Play_released():
get_tree().change_scene("res://game.tscn")