19 lines
310 B
GDScript
19 lines
310 B
GDScript
extends Node
|
|
|
|
# class member variables go here, for example:
|
|
# var a = 2
|
|
# var b = "textvar"
|
|
|
|
func _ready():
|
|
# Called every time the node is added to the scene.
|
|
# Initialization here
|
|
pass
|
|
|
|
|
|
func _on_Quit_released():
|
|
get_tree().quit()
|
|
|
|
|
|
func _on_Play_released():
|
|
get_tree().change_scene("res://game.tscn")
|