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4 Commits
865fa558e9
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d481aa4d19
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d481aa4d19 | |
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a22f719ea8 | |
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beaf176819 | |
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df48698ab7 |
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@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.13)
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project(blah)
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#set(CMAKE_BUILD_TYPE Debug)
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set(CMAKE_BUILD_TYPE Debug)
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include_directories("${PROJECT_SOURCE_DIR}/src/")
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_C_STANDARD 11)
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@ -2,9 +2,11 @@
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#define _SHADERLOADER_H_
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#include <fstream>
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#include <libgen.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sstream>
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#include <unistd.h>
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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@ -37,7 +39,8 @@ struct ShaderRegistry {
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void register_shader(struct ShaderRegistry *r, char *name, int type, GLuint id) {
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// Allocate storage for the name
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int name_size = strlen(name);
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char *n = (char*) malloc(name_size * sizeof(char));
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char *n = (char*) calloc(name_size, sizeof(char));
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strncpy(n, name, strlen(name));
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// Grow and copy
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int new_size = r->size + 1;
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@ -149,6 +152,9 @@ int loadShadersFromFile(const char* file_path, struct ShaderRegistry *registry)
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char *name;
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char *type;
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char *path;
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char *file_path_copy = (char*) calloc(strlen(file_path), sizeof(char));
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strncpy(file_path_copy, file_path, strlen(file_path));
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char *base = dirname((char*) file_path_copy);
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while((size = getline(&line, &size, fp)) != -1) {
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if(size == 0) {
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// Skipping, line length 0
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@ -168,10 +174,21 @@ int loadShadersFromFile(const char* file_path, struct ShaderRegistry *registry)
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// Invalid line, not enough elements.
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// @TODO Inform the user.
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free(line_copy);
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name = type = path = NULL;
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name = type = path = NULL;
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continue;
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}
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// Strip trailing new lines from the path.
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path[strcspn(path, "\n")] = 0;
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// Convert any paths as relative to the basename of the file_path they
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// were loaded from.
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int real_path_size = strlen(base) + 1 + strlen(path) + 1;
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char *shader_path = (char*) calloc(real_path_size, sizeof(char));
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strncat(shader_path, base, strlen(base));
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strcat(shader_path + strlen(base), "/");
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strncat(shader_path + strlen(base) + 1, path, strlen(path));
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// Validate type
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enum ShaderType shader_type;
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if(strcmp("fragment", type) == 0) {
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@ -188,18 +205,27 @@ int loadShadersFromFile(const char* file_path, struct ShaderRegistry *registry)
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// Invalid line, unknown type.
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// @TODO Inform the user.
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free(line_copy);
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free(shader_path);
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name = type = path = NULL;
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continue;
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}
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GLuint shader_id = compile_shader(path, shader_type);
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GLuint shader_id = compile_shader(shader_path, shader_type);
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if(shader_id == 0) {
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// Error in compilation of the shader
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// @TODO Inform the user.
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free(line_copy);
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free(shader_path);
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name = type = path = NULL;
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continue;
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}
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// Add to registry
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register_shader(registry, name, shader_type, shader_id);
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// Cleanup
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free(line_copy);
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free(shader_path);
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}
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return 0;
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}
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@ -1,4 +1,4 @@
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#version 330 core
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#version 300 es
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layout(location = 0) in vec3 vertexPosition_modelspace;
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void main(){
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gl_Position.xyz = vertexPosition_modelspace;
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@ -1,4 +1,4 @@
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#version 330 core
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#version 300 es
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out vec3 color;
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void main(){
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color = vec3(1,0,0);
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