Fix sample shaders : support limited to 3.0ES
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#version 330 core
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#version 300 es
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layout(location = 0) in vec3 vertexPosition_modelspace;
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void main(){
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gl_Position.xyz = vertexPosition_modelspace;
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#version 330 core
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#version 300 es
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out vec3 color;
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void main(){
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color = vec3(1,0,0);
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