temperature-logger-interface/main.py

308 lines
11 KiB
Python

import kivy
from kivy.app import App
from kivy.clock import Clock
import kivy.core.image
from kivy.core.image import ImageData
from kivy.core.image.img_pil import ImageLoaderPIL
from kivy.core.image.img_pygame import ImageLoaderPygame
import kivy.graphics.texture
from kivy.graphics.texture import Texture
from kivy.logger import Logger
from kivy.properties import ListProperty, NumericProperty, ObjectProperty, StringProperty
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button
from kivy.uix.dropdown import DropDown
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.gridlayout import GridLayout
from kivy.uix.image import Image
from kivy.uix.label import Label
import kivy.lang
import numpy
import matplotlib
matplotlib.use('Agg')
import matplotlib.image
import matplotlib.pyplot
import pygame.image
import Queue
import StringIO
import temp_log
import threading
dataThread = None
dataThreadDataQueue = Queue.Queue()
dataThreadCommandQueue = Queue.Queue()
defaultSerialPort = '/dev/ttyACM0'
class MainApp(App):
def build(self):
#root = kivy.lang.Builder.load_file('./main.kv')
#Logger.debug('root from super: ' + str(root))
#Logger.debug(str(root.ids))
#children = root.ids
mainWindow = MainWindow()
#Logger.debug('mainWindow' + str(mainWindow))
#Logger.debug(str(mainWindow.ids))
#children = mainWindow.children[:]
#while children:
# child = children.pop()
# children.extend(child.children)
# id = getattr(child, 'id', 'no id')
# if id is None:
# id = 'no id'
# Logger.debug(id + ' : ' + str(child))
# Logger.debug(str(child.ids))
Clock.schedule_interval(mainWindow.update, 0.25)
return mainWindow
def on_stop(self):
global dataThreadCommandQueue
dataThreadCommandQueue.put_nowait('stop')
def on_start(self):
global dataThread
dataThread.start()
class MainWindow(FloatLayout):
"""Main Window class"""
# @TODO fix on_X functions so they use specific bindings in the kv file rather than trying to call everything.
dataSource = StringProperty(defaultSerialPort)
dataSources = ListProperty(temp_log.list_serial_ports())
lastTemperature = NumericProperty(-1000.)
lastTime = NumericProperty(-1.)
recordingState = StringProperty('')
def __init__(self, **kwargs):
super(MainWindow, self).__init__(**kwargs)
# self.ids is available here; use it's references to connect bindings
Logger.debug('MainWindow IDs: ' + str(self.ids))
self.ids['serial_chooser_dropdown'].bind(on_serial_port_change=self.serial_port_changed)
def update_last_temperature(self):
global dataThreadDataQueue
# This breaks if there are more updates in the queue than the frequency of update_last_temperature - it pulls old data out of the queue, and not the most recent.
try:
data = dataThreadDataQueue.get_nowait()
if data is not None:
Logger.debug('Data: ' + str(data))
if 'data' in data and 'temperature' in data['data']:
self.lastTemperature = float(data['data']['temperature'])
if 'time' in data:
self.lastTime = float(data['time'])
except Queue.Empty:
pass
def on_lastTemperature(self, instance, value):
Logger.debug('lastTemperature has changed to: ' + str(value))
def on_lastTime(self, instance, value):
Logger.debug('lastTime has changed to: ' + str(value))
def update(self, dt):
self.update_data_sources()
self.update_last_temperature()
Logger.debug('MainWindow: dataThread ' + str(dataThread.name) + ' status: ' + str(dataThread.is_alive()))
def update_data_sources(self):
self.dataSources = temp_log.list_serial_ports()
def on_dataSources(self, instance, value):
Logger.debug('dataSources changed to: ' + str(self.dataSources))
children = self.children[:]
def serial_port_changed(self, *args):
Logger.debug('MainWindow: Received on_serial_port_changed: ' + str(args))
Logger.debug('MainWindow: Current dataSource: ' + str(self.dataSource))
if args:
new_port = args[0]
if new_port == self.dataSource:
Logger.debug('MainWindow: Selected port matches current port, no change')
else:
self.dataSource = new_port
def on_dataSource(self, instance, value):
# Stop the current data thread, if any.
Logger.debug('MainWindow: stopping dataThread')
global dataThread, dataThreadDataQueue, dataThreadCommandQueue
dataThreadCommandQueue.put('stop')
# This could cause the UI to hang until the thread is joined, if ever.
dataThread.join()
# Start a new data thread using the selected data source
if value:
Logger.debug('MainWindow: Starting new data thread on ' + str(value))
# For some reason it seems necessary to create new Queue objects.
dataThreadCommandQueue = Queue.Queue()
dataThreadDataQueue = Queue.Queue()
dataThread = threading.Thread(None, temp_log.threaded_reader, None, [value, dataThreadDataQueue, dataThreadCommandQueue])
dataThread.start()
class SerialPortButton(Button):
currentSerialPort = StringProperty('')
def __init__(self, **kwargs):
super(SerialPortButton, self).__init__(**kwargs)
self.text = '/dev/ttyACM0'
def serial_port_selected(self, *args):
Logger.debug('SerialPortButton serial_port_selected:' + str(args))
if args:
if args[0]:
self.text = args[0]
else:
self.text = 'No serial port selected!'
class SerialPortDropdown(DropDown):
__events__ = ('on_serial_port_changed',)
def __init__(self, **kwargs):
super(SerialPortDropdown, self).__init__(**kwargs)
self.register_event_type('on_serial_port_changed')
self.size_hint = (None, None)
Logger.debug(str(self.get_root_window()))
self.on_dataSources(temp_log.list_serial_ports())
def on_dataSources(self, values):
children = self.children[:]
values_used = []
current_value = getattr(self.parent, 'text', None)
while children:
child = children.pop()
children.extend(child.children)
text = getattr(child, 'text', None)
if text and text in values:
values_used.append(text)
Logger.debug('Child ' + str(child) + ' is used')
continue
if text and text not in values:
Logger.debug('Child ' + str(child) + ' is now unused, to be removed')
self.remove_widget(child)
self.data = ''
self.dispatch('on_serial_port_changed', '')
# add in new children
new_values = set(values) - set(values_used)
for new_value in new_values:
btn = Button(text = new_value, size_hint_y = None, height = 20)
Logger.debug('Child ' + str(btn) + ' added to dropdown with value ' + new_value)
btn.bind(on_release=lambda btn: self.select(btn.text))
self.add_widget(btn)
def select(self, value):
super(SerialPortDropdown, self).select(value)
Logger.debug('SerialPortDropdown: ' + 'selected with args ' + str(value))
self.data = value
self.dispatch('on_serial_port_changed', value)
def on_serial_port_changed(self, *args):
pass
class MyLabel(Label):
def __init__(self, **kwargs):
super(MyLabel, self).__init__(**kwargs)
def on_temperature_change(self, value):
if not value:
value = 'n/a'
self.text = 'Current temperature: ' + str(value)
class PlotWidget(Image):
def __init__(self, **kwargs):
super(PlotWidget, self).__init__(**kwargs)
self.data = numpy.array([], dtype=float);
self.lastTime = 0
self.lastTemperature = 0
self.figure = matplotlib.pyplot.figure()
self.plot_axes = self.figure.add_subplot(1, 1, 1)
self.plot_axes.hold(False)
self.plot_axes.set_ylabel('Temperature (deg C)')
self.plot_axes.set_xlabel('Time')
self.plot_axes.set_title('Recorded Temperature')
self.image_data = None
self._image_raw_data = None
def do_update(self):
if not self.data.any():
return
#Logger.debug('self.data: ' + str(self.data))
#Logger.debug('self.data shape: ' + str(self.data.shape))
data = numpy.copy(self.data)
data = data.transpose()
#Logger.debug('transpoed data: ' + str(data))
#Logger.debug('transposed data shape: ' + str(data.shape))
t, temperature = numpy.split(data, 2, axis = 0)
#Logger.debug('time: ' + str(t[0]))
#Logger.debug('temperature: ' + str(temperature[0]))
self.plot_axes.plot(t[0], temperature[0])
image_data = StringIO.StringIO()
self.figure.savefig(image_data, format = 'png')
image_data.seek(0)
self._image_raw_data = image_data
# We can't use ImageLoaders since they assume it's a file on disk.
# This replicates code from ImageLoaderPygame.load() and ImageLoaderBase.populate()
try:
im = pygame.image.load(image_data)
except:
Logger.warning('Image: Unable to load image from data')
raise
fmt = ''
if im.get_bytesize() == 3:
fmt = 'rgb'
elif im.get_bytesize() == 4:
fmt = 'rgba'
data = pygame.image.tostring(im, fmt.upper())
self.image_data = ImageData(im.get_width(), im.get_height(), fmt, data)
self.texture = Texture.create_from_data(self.image_data)
self.texture.flip_vertical()
def on_lastTemperature(self, value):
self.lastTemperature = value
def on_lastTime(self, value):
self.lastTime = value
self.update_data()
def update_data(self):
if self.lastTime == 0 or self.lastTemperature == 0:
return
newpoint = numpy.array([(self.lastTime, self.lastTemperature)], dtype=float, ndmin = 2)
if not self.data.any():
self.data = newpoint
return
#Logger.debug('self.data: ' + str(self.data))
#Logger.debug('newpoint: ' + str(newpoint))
self.data = numpy.vstack((self.data, newpoint))
self.do_update()
if __name__ == '__main__':
dataThread = threading.Thread(None, temp_log.threaded_reader, None, ['/dev/ttyACM0', dataThreadDataQueue, dataThreadCommandQueue])
MainApp().run()