extends "res://Node.gd" func _init(): self.texture_resource = "res://resources/empty.png" # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): get_node("Help").set_tooltip("Empty spaces neither take nor give cargo") pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass