ld50/src/pieces/Piece.gd

40 lines
934 B
GDScript3

extends Sprite
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
const types = {
"pawn": "res://src/pieces/Pawn.tscn",
"rook": "res://src/pieces/Rook.tscn",
"bishop": "res://src/pieces/Bishop.tscn",
"knight": "res://src/pieces/Knight.tscn",
"king": "res://src/pieces/King.tscn",
"queen": "res://src/pieces/Queen.tscn",
}
# Each piece should belong to a group - player or opponent
#
var health = 1
var damage = 1
var abilities = []
var kills = 0
static func new_piece(piece_type):
if not types.has(piece_type):
return null
return ResourceLoader.load(types[piece_type]).instance()
#piece.apply_scale(Vector2(pf.scale, pf.scale))
#piece.add_to_group(group)
#return piece
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass