ld50/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Container",
"class": "Game",
"language": "GDScript",
"path": "res://src/Game.gd"
}, {
"base": "Area2D",
"class": "Piece",
"language": "GDScript",
"path": "res://src/Piece.gd"
}, {
"base": "Node2D",
"class": "Square",
"language": "GDScript",
"path": "res://src/Square.gd"
} ]
_global_script_class_icons={
"Game": "",
"Piece": "",
"Square": ""
}
[application]
config/name="Échec x Chess"
config/description="Chess where you always lose. How far can you make it before the inevitable happens?"
run/main_scene="res://src/Game.tscn"
config/icon="res://icon.png"
[display]
window/size/width=1280
window/size/height=1024
window/stretch/mode="2d"
window/stretch/aspect="keep"
[input]
cancel={
"deadzone": 0.5,
"events": [ ]
}
[rendering]
environment/default_environment="res://default_env.tres"