1. Power ups * a chance of having power ups spawn on an random unoccupied square when a unit dies * +health, +attack, +speed, +jump, (pawn only) remove "attack_only", spawn a new (random?) piece, change movement type * then the enemy respawns units, their new units are stronger * support for pieces with multiple hit points 2. Visual polish * multiple square tiles to add variation * make the help text indicate (flash, etc.) 3. Sound effects * on hit * if possible, a small bit of background music 4. New units 5. Further visual polish Bugs of note: * n/a