Add stars when units are spawned with higher ranks

This commit is contained in:
Kienan Stewart 2022-04-03 19:28:12 -04:00
parent dfb5ecd2db
commit b154bed9bf
5 changed files with 43 additions and 10 deletions

View File

@ -1,5 +1,4 @@
1. Visual polish
* visual indication when a unit is stronger (eg. a little skull or star or something)
* multiple square tiles to add variation
2. Sound effects
* when a unit is killed

View File

@ -428,6 +428,10 @@ func _on_new_turn():
new_piece(square['reinforcement'], "opponent", coord)
square = self.board_squares[coord]
if self.reinforcement_buff != null:
var rank_string = ""
for i in range(self.reinforcement_buff):
rank_string += "*"
square['piece'].get_node("Rank").set_text(rank_string)
square['piece'].speed += self.reinforcement_buff
square['piece'].damage += self.reinforcement_buff
square['piece'].health += self.reinforcement_buff
@ -786,6 +790,10 @@ func apply_powerup_to_piece(square):
new_piece(square['reinforcement'], group, c)
square = self.board_squares[c]
if self.reinforcement_buff != null:
var rank_string = ""
for i in range(self.reinforcement_buff):
rank_string += "* "
square['piece'].get_node("Rank").set_text(rank_string)
square['piece'].damage += self.reinforcement_buff
square['piece'].speed += self.reinforcement_buff
square['piece'].health += self.reinforcement_buff

View File

@ -85,15 +85,16 @@ custom_fonts/font = ExtResource( 1 )
text = "1 "
[node name="UpHealth" type="Button" parent="Vbox"]
visible = false
margin_top = 219.0
margin_right = 190.0
margin_bottom = 239.0
text = "Increase health"
[node name="Damage" type="HBoxContainer" parent="Vbox"]
margin_top = 243.0
margin_top = 219.0
margin_right = 190.0
margin_bottom = 307.0
margin_bottom = 283.0
[node name="TextureRect" type="TextureRect" parent="Vbox/Damage"]
material = ExtResource( 3 )
@ -117,9 +118,9 @@ margin_bottom = 307.0
text = "Increase damage"
[node name="Kills" type="HBoxContainer" parent="Vbox"]
margin_top = 311.0
margin_top = 287.0
margin_right = 190.0
margin_bottom = 375.0
margin_bottom = 351.0
[node name="TextureRect" type="TextureRect" parent="Vbox/Kills"]
material = ExtResource( 3 )
@ -136,16 +137,17 @@ custom_fonts/font = ExtResource( 1 )
text = "1"
[node name="Jump" type="Label" parent="Vbox"]
margin_top = 379.0
margin_top = 355.0
margin_right = 190.0
margin_bottom = 403.0
margin_bottom = 379.0
custom_fonts/font = SubResource( 1 )
text = "Cannot jump"
[node name="CheckButton" type="CheckButton" parent="Vbox"]
margin_top = 407.0
visible = false
margin_top = 383.0
margin_right = 190.0
margin_bottom = 447.0
margin_bottom = 423.0
text = "Jump"
[node name="Powerup" type="Button" parent="Vbox"]

View File

@ -15,3 +15,7 @@ margin_left = 0.902771
margin_top = -73.0833
margin_right = 81.9028
margin_bottom = -0.0833435
[node name="Rank" parent="." index="3"]
margin_left = -60.0
margin_right = 59.0

View File

@ -1,8 +1,9 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://src/Piece.gd" type="Script" id=1]
[ext_resource path="res://src/hilight.shader" type="Shader" id=2]
[ext_resource path="res://src/font_32.tres" type="DynamicFont" id=3]
[ext_resource path="res://assets/source/Bitstream Vera Sans Mono Bold Nerd Font Complete.ttf" type="DynamicFontData" id=4]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 2 )
@ -12,6 +13,12 @@ shader_param/color = null
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 64, 64 )
[sub_resource type="DynamicFont" id=3]
size = 20
outline_size = 1
outline_color = Color( 0, 0, 0, 1 )
font_data = ExtResource( 4 )
[node name="Piece" type="Area2D"]
script = ExtResource( 1 )
@ -22,6 +29,7 @@ material = SubResource( 1 )
shape = SubResource( 2 )
[node name="StatusChange" type="Label" parent="."]
visible = false
margin_left = 45.0
margin_top = -126.0
margin_right = 126.0
@ -32,4 +40,16 @@ valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Rank" type="Label" parent="."]
modulate = Color( 1, 0.945098, 0, 0.698039 )
margin_left = -61.0
margin_top = -60.0
margin_right = 61.0
margin_bottom = -9.0
custom_fonts/font = SubResource( 3 )
autowrap = true
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="input_event" from="." to="." method="_on_Piece_input_event"]