From 9f0afc8a1eacd2b9c5ea66084c0536746e8da00a Mon Sep 17 00:00:00 2001 From: Kienan Stewart Date: Fri, 1 Apr 2022 21:54:22 -0400 Subject: [PATCH] Add further ideas and reflections on the revealed theme --- ideas.md | 79 +++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 78 insertions(+), 1 deletion(-) diff --git a/ideas.md b/ideas.md index 6e3b254..3fcc042 100644 --- a/ideas.md +++ b/ideas.md @@ -1,3 +1,80 @@ +# LD50 Theme + +Delay the inevitable + +opposing forces are overwhelming: + +* advancing army, eg. FTL, space invaders, missile defense +* chess-like where the opponent keeps getting new pieces +* extinction is inevitable eg. human consumption and ecological destruction + +time is running out: + +* push against the impossible: keep the sun from rising or setting, pour fuel into the sun to + stop it from burning out, ... +* the school day is going to end, but you WANT class to go on forever! +* the work day is going to end but you have a deadline... +* family dinner time is coming, but you just need "one more minute" with your game + +a stat is running out: + +* tamagotchi with a medical condition: keep managing, while trying to achieve some other goal. +* poisoned, growing weaker +* going insane, surrounded by monsters through a strange land. it's not a question of if, but when. + +a physical resource is running out: + +* the land cannot produce enough crops +* mineral shortage causing... + +an event + +* running a race (like a marathon), and your stamina is running out. keep going as far as you can + * refreshments every X... balancing speed by stamina drain + +the difficulty ramps up until it's physically impossible + +* eg. tetris + +the delay could be undefined, or a temporary reprieve. thus the hero could "succeed", but as the +story is told it is only to hold back the end for a brief moment. + +## rough thoughts + +The difference between delaying the inevitable and surviving is that in delaying, you can only ever +lose. + +I like the chess-like since it gives a clear base line: the game already exists and I don't have to invent arbitrary mechanics, and the resources for the base game are clear. It might be difficult +to make an opponent that makes meaningful moves. There are a lot of possible modifiers. + +* ranking up your pieces (move increases, mutatation into difference pieces, abilities) +* the enemy pieces can get new abilities +* new types of pieces can be added +* the game could be played on a slightly different size of board +* the 'score' is how many turns you've survived + +In a similar vein, the race running idea seems to be clear and doable. I feel doubtful that I +can do something to make the gameplay of running interesting. It could be something like trying +to keep as steady of a cadence as possible hitting two keys (eg. L, R, L, R). A lot of runner +games have you just "run" on their own and you can slightly slow down or speed up by moving "up +and down" on the screen. I don't want to do that. The score here again is quite clear: distance +travelled before you run out of stamina. + +I like the ideas of the the ill tamagotchi and pushing against something truly inevitable, +like the sun rising. What is less clear to me is what I would actually want to the "game" to be +in these cases. + +In the case of the ill tamagotchi, as time passes or health worsens more conditions could be piled +on. This may add tasks, sort of like the new things you always have to do in Cook, Serve, Delicious; +wherein interruptions for bathrooms, cleaning, garbage all happen regularly. It could be quick-time +type events where you need to do inputs; or you have to get to a certain (place? person?). + +The idea of making class go on longer could be amusing, in a hermione granger sense. Maybe there's +all sorts of tricks to be played. I think the gameplay of something like would be more text/VN +choice game. + +Overall, I'm leaning towards the chess-like game at the moment. + # LD50 Ideas ## Delay the inevitable @@ -5,7 +82,7 @@ * advancing army: eg., FTL * chess where the opponent keeps getting new pieces * space invaders -* tomogotchi with a medical condition: keep managing it. while trying to acheive some other goal? +* tamagotchi with a medical condition: keep managing it. while trying to acheive some other goal? ## Fragile