Visual indication when help text changes
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				|  | @ -1,3 +1,4 @@ | |||
| build/ | ||||
| .import/ | ||||
| assets/export/*.import | ||||
| *.import | ||||
|  |  | |||
							
								
								
									
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								TODO.md
								
								
								
								
							
							
						
						
									
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								TODO.md
								
								
								
								
							|  | @ -1,8 +1,7 @@ | |||
| 1. Visual polish | ||||
|   * multiple square tiles to add variation | ||||
|   * make the help text indicate (flash, etc.) | ||||
|   * visual indications when damage is done but a unit isn't killed | ||||
|   * visual indication when a unit is stronger (eg. a little skull or star or something) | ||||
|   * multiple square tiles to add variation | ||||
| 2. Sound effects | ||||
|   * on hit, especially when the unit isn't killed | ||||
|   * if possible, a small bit of background music | ||||
|  |  | |||
|  | @ -494,9 +494,13 @@ func _process(delta): | |||
| 	if self.flash_help != null: | ||||
| 		if self.flash_help > 0: | ||||
| 			self.flash_help -= delta | ||||
| 			get_node("BottomBar/Help").set_modulate( | ||||
| 				lerp(Color(1, 1, 1, 1), Color(1, .63, .12, 1), self.flash_help) | ||||
| 			) | ||||
| 		else: | ||||
| 			self._reset_help() | ||||
| 			self.flash_help = null | ||||
| 			get_node("BottomBar/Help").set_modulate(Color(1, 1, 1, 1)) | ||||
| 	var opponent_pieces = get_tree().get_nodes_in_group("opponent") | ||||
| 	if opponent_pieces.empty() or get_tree().get_nodes_in_group("player").empty() and self.current_state != 99: | ||||
| 		# The game is over | ||||
|  |  | |||
|  | @ -21,6 +21,7 @@ | |||
| 
 | ||||
| [sub_resource type="DynamicFont" id=1] | ||||
| size = 24 | ||||
| outline_color = Color( 1, 0.635294, 0.121569, 1 ) | ||||
| font_data = ExtResource( 4 ) | ||||
| 
 | ||||
| [sub_resource type="DynamicFont" id=2] | ||||
|  |  | |||
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